World of Warcraft Original
The Scourge Invasions arrived on June 20, 2006, and with them bonus dungeon bosses, vendors, quests, and a series of outdoor undead invasions. The “Invasion” part of the event consisted of three ph ases. In every attacked area, necrotic shards appeared, surrounded by undead enemies that had to be defeated before the shard could be destroyed. This left you with necrotic runes that served as quest objectives and currency for purchasing consecrated grindstones and blessed gun oils.
The course of the stages was specific to each area. The first phase ended after 50 defended areas, the second had to have 100 areas protected, and the third 150. At the end of each stage, any player in the kingdom could contact NPCs in the capital cities to get an item with limited fees that lasted 1 hour granted a low stamina bonus. After 150 areas had been defended, the “invasion part” of the event was finally over.
Regardless of the number of defended areas, all other event activities ended after three weeks, which meant the disappearance of all bonus dungeon bosses, vendors and quest NPCs.
Given the number of level cap players per realm and their current optimization knowledge, it seems advisable to make some changes to the event. By our calculations, it would be easy for some kingdoms to complete the invasions in less than five days. Our main goal is therefore to give players more time to participate without being pressed for time.
- The number of zones to defend to complete each stage has been increased to 100/200/300.
- Bonus dungeon bosses, traders and quest givers will be present for four weeks instead of three and will disappear on December 31st.
- An additional week period has been added. This will begin when 300 zones have been defended in each kingdom. Invasions will continue to take place during this extra week to give players one last chance to participate and earn rewards.
- This additional week cannot go beyond the end date of the event set on December 31st.