Since landing on Kickstarter in 2015, after a long development process, yes, Your Grace has finally appeared, smaller than previously proposed, but its original idea is complete-after I tried my best, it was almost my own The metaphor of the game kingdom to be a good man, the king of justice.
You play King Eve of Daphne, and every week you welcome petitioners to his lobby to listen to their questions and hope to find a satisfactory solution. On your throne are a series of petitioners, including petitions from poor farmers, offers from merchants, or requests from your three daughters and wives. Although your family needs you to mediate or step down as the head of the family, whether this is to alleviate your wife's concerns about the situation or to quarrel with teenage girls, other petitioners More practical needs: gold or supplies. Take a quick look at your resources, which are permanently displayed at the bottom of the screen and tell you what resources are available to you. Spoiler warning: not many. Never, that's the point. For each request you approve, you will have to reject many requests to maintain a tight balance between making your employees moderately happy and filling your vaults and supply stores.
Yes, your grace review
- Developer: Support at night
- announcer: No more robots
- Platform: Audit on PC
- Availability: Now on PC
Yes, as the story progresses, your grace has three different stages. The first hour is like a tutorial-here, you only allocate resources or send a general with the name Stan to settle disputes or protect the village from bandits. Everyone is fairly happy. But as Radov sends people (barbarians from outside the mountains) to collect the princess war you promised them 13 years ago, the war is brewing. Nothing but to marry her quickly to get an army and start preparing for the war. I don't want to ruin everything, but it's safe to say that things will only get worse from then on, not only because you need to play more now than ever before. In addition to your generals, you can also use witches and hunters as agents. They sort out unfortunate events related to magic or animals, or seek supplies from the kingdom. An alliance with the lord is needed, and the castle's defense needs to be strengthened. The agents paid in advance, the soldiers needed to feed them, and then I took that nasty bank loan, and now this money is steadily consuming my funds …
Sometimes, the decision in "Yes, your grace period" feels like standing on a conveyor belt. Perhaps it was purposeful to see Rafał Bryks, the creator of YYG, strongly inspired by Lucas Pope's Papers, Please. However, as I compare "yes, your grace" to all other difficult decision-making sims (from Frostpunk, "Legend of Banner" to "Tonight"), it is flat in an important aspect (human nature) . There is nothing in this trip that pleases me except to stay happy to avoid the end of the game. Sometimes this is because the situation has inadvertently become humorous. In YGG characters, instead of dubbing in one language, use a combined language at the beginning of each sentence. This works like it did in Pierre in Super Giant, but it's too rash, too close to Simlish-King Eryk staggers off the throne in a dim spell, Or the sound effect of the happiness comedy audience in the sitcom studio becomes inadvertently interesting and immersive.
This is particularly annoying, because yes, your grace period is not very interesting most of the time, narrative or mechanical. There is a good line between challenging and covering difficult topics and frustrating to play. This is not a repetition of the past "Does the game have to be fun?" Debate, but even the most dismal games have made concessions for their players, whether they allow room for mistakes or kill you. In "Yes, your grace," nothing happened, and for me it was a situation where realism was over-considered.