Virtual reality may not have been captured indeed the way its best lawyers can make you believe it, but it is undeniable that the market is slowly but steadily growing as technology grows. Tony's PSVR platform has sold out 5 million units so far, while Oculus – backed by Facebook's unparalleled financial strength – delighted many players with the title of its Quest.
VR may not be indeed is ready for distribution right now, but there is definitely a sense that it will eventually – and 17-BIT boss Jake Kazdal says he would like to see Nintendo – who is technically cautious, according to Miyamoto – be in the loop. The company is already sinking in toe Those VR
17-BIT – with similar topics Shogun scars and Galak-Z its name – is currently working on a VR title for an anonymous program, but Kazdal admits that Le VR is not working. However, he added that it was his wish to see Nintendo enter the VR space and build a fantastic work done with the 3DS & # 39; glas-free 3D show.
Speaking to Nintendo Life in an exclusive interview, Kazdal says:
My playing time is literally split in half – I love Nintendo's first-party stuff and all the great indie games I play all the time, and when I have time to jump on something really fun I break my Oculus Demand and Return, and my PSVR. I would like more than anything for Nintendo to get into this space and own it; their tests so far are good, and so am I. indeed
missed the many dimensions available in 3D. In fact, I'm joking Super Mario 3D Earth and now on the 3DS. It's just more satisfying than playing on a 2D screen.
She also manages VR with just the right amount of love, saying:
I think there are a lot of misconceptions about VR, people somehow think you need a dedicated room in your house, and I thought so at first, but it turns out that I make most of my VR sitting down in a stool or in my bed, fully involved in the world but safely in the real world do not cram things on shelves or move around. With full camera control (people, it turns out, too much
be able to use their necks and eyes as cameras) you can focus 100% on playing this game, and that inside the game world is rather controversial going into it in a small 2D window, it's just a different world. The experience is more than just an experience you can hear on a flat screen TV.
Could Nintendo enter the VR world and "own" it, as Kazdal said? It looks awful now, but look at giants like the Wii, DS, Game Boy and Switch; these not only comforted the whole thing during their release, but went up in their respective markets (of course, in the case of Switch, it's kind of a done deal).
Is it possible for Nintendo to accelerate the growth of VR tech to produce a game-changing headset that has won over many people, such as the Wii motion controllers and the popular DS on social media? Who knows – but it'll be interesting to see it at least try.