To publish his own independent video game in France, he had until now set up his business, and thus acquire the necessary knowledge in terms of administration and jurisdiction. It seems, however, that these annoyances are now a thing of the past thanks to the Abiding Bridge project.
Elizabeth Maler, well known for having co-founded Accidental Queens (A Normal Lost Phone, Another Lost Phone, Alt-Frequencies) in 2017, comes during an interview announce its new project to help independent developers publish their game, without having to create any structure.
In France today, we realized that to release a game, we must create a company. But in other creative industries, this is not the c ase! If we were a rock band for example, everyone would play an instrument. We would have gone to see a music label, he would have released our album and we would have each paid a percentage of sales. Today, there is no label that tells musicians to start a business. And it’s the same in the book industry.
With Abiding Bridge, developers can now publish their game while taking a minimum risk:
The model that is applied to other artistic and literary activities in France, it can also be applied to video games, but no one does. So, the idea of Abiding Bridge is to support groups of people who want to make a video game, who want to market it, but do not necessarily want to make a box, make a long-term commitment or invest a lot of money.
What also seems to differentiate Abiding Bridge from a classic publisher is the payment method: most publishers expect full repayment of their investment before paying the developers, when Abiding Bridge promises to give a percentage from the first euro collected.
In fact, Abiding Bridge is a social and solidarity economy enterprise, and one of the goals is also to help developers who are marginalized, those who do not necessarily have the means, those who are in rural areas, and so on.
If you ever want to know more about this initiative, the entire interview is available on YouTube:
MP