Interesting details come from Europe, Middle East, Africa, Asia and Australasia related to the sales of video games and derivative products during the month of January.
The information comes from the GSD (the data project owned by the European commercial body ISFE) and is especially positive for Nintendo. We leave you with the most prominent data:
- Just over 15 million AAA games were sold in these territories during January, a slight increase of 1.1% compared to the same period of 12 months ago.
- Console sales decreased 15.8% in January compared to the same period of the previous year, and derived revenues decreased 13.1%.
- The only console that sold better in January 2020 compared to 2019 was Nintendo Switch (which increases by 17%).
- Nintendo Switch accounted for almost 52% of all consoles sold in retail markets, with the Neon version being the most popular individual product.
- The increase in game sales was mainly due to an increase in complete game downloads, with Grand Theft Auto 5, FIFA 20 and Tom Clancy’s Rainbow Six Siege among the best-selling digital titles.
- Last month about 8.45 million complete games were downloaded in all markets.
- Sales of physical games fell slightly, 5.6% year-on-year to 6.6 million games sold mainly due to the lack of news.
- 66% of the games were downloaded and 34% were purchased in physical format.
- Ubisoft was the number 1 digital download editor of the month with a 16.7% stake. Nintendo was the largest publisher in physical format of the month with a market share of 20.4%. EA was the number 1 editor in digital and physical combined with a 14.1% share of the sector, although it must be remembered that Nintendo does not share details about its digital sales.
- 50% of all games sold last month were on PS4, followed by PC (18.8%), then Switch (16.3%) and finally Xbox One (11.9%). As for physical games, PS4 is still the first with a 47.3% stake, Switch is the second with a 32.9% stake and Xbox is left with 25.1%.
- In terms of accessories, just over five million accessories, point cards and smart toy products were sold, a 11.9% year-on-year decline. Revenues reached $ 158.9 million, which represents a 7.46% decrease compared to the same period last year.
- The most popular smart toy was Nintendo's Dark Samus amiibo.
What do you think of this information?