These days, you only need to unlock your phone or unlock the laptop to get news of game video, reviews and photos, but back in the pre-Internet & # 39; 90s, you might have had a magazine or GamesMaster. For those of you outside the UK, that word may not mean much, but trust us, it was it is amazing. GamesMaster has been the ideal way for the world of video game news and features, introduced by Dominik Diamond alone – the undisputed king of the double winner.
GamesMaster ran from 1992 to 1998, and took the best-selling magazine boot. Now, two fans intend to edit the show's history based on the episode and the episode. Luke Owen and Ash Versus they are the dynamic duo behind the best Under Consolelet Podcast, running each series in chronological order.
We want to know more about this beautiful engine, follow it down for a quick chat.
Nintendo Health: Can you give us a background yourself? What is your game history, and what activities do you & # 39; t in the real world & # 39;
Luke: In the real world, I am the author and presenter of a YouTube animated channel called WrestleTalk and host their podcast, I also wrote the book Lights, Camera, CLICK HERE!. As for my gaming history, my older brother had a Commodore that I played a little bit, but my first console was on Mega Drive in 1991, when I found out Sonic The Hedgehog, Taz-Mania, The Tower of Conquest and Quackshot. From there I was arrested! I think I got my next Game Boy Christmas Tetris and Super Mario World.
Ash: I am an IT contractor by day, but also moonlighted as event planner and interim technical director for Pro Wrestling: EVE. Unfortunately, I did not write a book, but myself they were read Luke's account. As for my gaming history? It started with Amstrad CPC 464 and is feared by Roland on the ropes. Then it came up in Game Boy, which is my first taste of the & # 39; Console & # 39; game. This would lead me to Super Nintendo and even though I've turned to Sega and Sony, I think I'm still a Nintendo kid in my heart. At school, Luke and I would be on opposite sides of "Playground Wars".
What is your history with the GamesMaster TV show? How useful is it in shaping your perspective on video games?
Ash: I've actually been following it from the beginning and while I'm pretty confident that I've watched it and until the end of its performance, the strongest memories I have of the show come from those first times of the year. It was then that I thought I had said it completely changed the way I saw video games, as all of a sudden I wanted to be able to attend the show. So for a while, I wasn't just playing fun games, I was playing games with some kind of fairy tale ending. It was a passing, however, as soon as I resumed playing just for fun, which I still do today.
Luke: I remember watching it from the beginning, but I was six and wondered if some of my memories came from watching it back on YouTube. I have very vivid memories to watch from series 3 to the end. I was a huge magazine reader, so, I must have been watching it from the very beginning.
Ash: It really impressed in my mind how the word play gossip is funny, because at the end of the comment day + action + & # 39; Joystick & # 39; = Penis joke.
There was also a huge buzz of video games when it started to air. So I guess that was the end of things. GamesMaster itself quickly became an iconic building, and everything else felt like a character
Why do you think GamesMaster was so successful, and competing shows have failed?
Luke: I think being on Channel 4 during a hectic time helped a lot. Not only that, but first. There was also a huge buzz of video games when it started to air. So I guess that was the end of things. GamesMaster itself quickly became an iconic building, and everything else felt like a character.
Ash: It was amazing as, even though Patrick Moore is a socially recognized creature, the suspension of disbelief as GamesMaster is perfect for that show. He wasn't even playing the character himself; he was just playing his average public figure with a few occasional hints and cracks in some of the weird features and nudity around him.
Covering the whole episode is a huge undertaking. What inspired you to create this podcast?
Ash: In my opinion, Luke has written about how he would love to hear the podcast availability on GamesMaster, and I think I quoted him "kidnapping him" saying that this would be a wonderful idea. Shortly after, Luke texted me asking if I was interested in doing a podcast with him.
Luke: And he said & # 39; no & # 39; Which has derailed my podcast programming in some way!
Ash: Then my colleague Sol asked & # 39; why not? And less than 24 hours later I returned to Luke in & # 39; Ang, actually … & # 39; Things escalated there.
Luke: I'm so glad that Sol intervened. Long ago, I was a part-time owner Twilight Zone podcast, and I'm a great person Speaking of the Simpsons and – recently – Sonic The Comic The Podcast. So I've always wanted to do a podcast series for & # 39; episode-by-episode & # 39 ;, but never had a friend want to do it with me! I tried to make a couple myself (no pilots have never heard a word on the podcasts on That 70s Show and Nickelodeon Teenage Mutant Ninja Turtles that I'm ashamed of). GamesMaster looks like this he is perfect the crossover of Talking Simpsons and STCTP, and it all came together. Fortunately Ash saw the error of his ways and saved the project!
Ash: I just think you have a little black book of people you can name as collaborators. Honestly, I was surprised you asked me, and I will always be surprised to this day!
It's fun to revisit the sounds of the loss of these big (or small) games, and finding the TV ads to put in the middle of it has been a great nostalgia road trip
Can you talk about producing a regular episode? How long does it take to record and how much preparation do you get into it?
Luke: I watch each episode 3 or 4 times before filming. Just another ordinary clock, and then I take notes, then I take more detailed notes and pause to do some research, and then I look at the last general clock to refresh my memory. Recording 2 episodes into a match …
Ash: … that sounds like a good intention is to keep us running to some kind of time limit. Most & # 39; green & # 39; about 60-90 minutes. The content editing startup usually brings that about 45-55 minutes, at which point I throw it to Luke adding clips, music, samples… and it includes any swear words he may have told me.
Luke: Adding to the music and completing the editing is my favorite part of the process. It's fun to rediscover the sounds of these big (or small) games, and finding the TV ads to put in the middle of it has been a great road trip for nostalgia. People seemed like they'd get the chance to pull out an episode where I featured in Mega Drive's Toys R Us ad.
Have you got any feedback on the original GamesMaster podcast group yet?
Ash: Not now – not that I noticed, though. I think most of them at least know we're here, simply talking about social media, tags and what's next.
Luke: Rik Henderson follows us on Twitter, as did Big Boy Barry in episode 2. I don't think they listened to the show, though!
Ash: There is concern that no one will listen. Then there is fear when you see that people are listening, this is followed by a vague intimidation in the sense that one of the people in question may listen to what you have to say. It's a rollercoaster.
I love talking to Dominik Diamond but I think his talk show days are behind him
Do you plan to have any guests on the show, maybe the contestants, or maybe Dom himself? Or maybe even Dave Perry, who has returned to the theater recently with his own Animal Kingdom?
Luke: We chatted with a former showmate, and included some potential guests. I love talking to Dominik Diamond but I think his talk show days are behind him. Dave Perry can be interesting, I will say so much!
Ash: You will be a controversial figure for discussion, for sure. I also love talking to Dominik about his time on the show, but & # 39; The White Whale & # 39; my own would be to talk to Dexter Fletcher
What would you say is your favorite GamesMaster moment of all time?
Ash: It's hard to tell the whole duration of the show, as during the 50/50 episode review it is whether I remember the part or if everything is new. So, with what we've put together so far, I'll have to go with Eric Bristow's plan to throw the bad ones Heimdall, and a child in the Nail Shop asks for help Robocop. Both times of proper blood, in regeneration.
Luke: It's probably too obvious to say Super Super 64 An incident with Dave Perry, but that's been the talk of us a lot since launching the show! There is a series 3 series in which Stunt actors Johnny Cage and Sonya played Death of the Combat my memory is really cool back in the day, but I'm afraid it might be a little hating now!
Did you get a few seasons off – is it a plan to do it all back, or will you be taking a break between seasons to save your life?
Luke: We have plans to make a series of unilateral wrap ends and possible discussions to differentiate between the seasons. There are other bonus episodes that we'll cover in the timeline when we reach them …
Ash: … If we were more inclined, I think there would be more tanks to continue; movies, music, modern shows, things we already touch on in the open section of each episode. Who knows? Maybe this show that started as a heartbreaking television show after the '90s television show could actually write us into despair. It's fun to find.
Much like magazines have suffered at the hands of online & # 39; s online & # 39; s features, as well as GamesMaster magazine magazine features. So any revival will have to play to its strengths and use it to create something different
Luke: Of course I think we'll have a bonus episode looking out for the first issue of GamesMaster, and maybe a live event they are doing at the end of & # 39; 92. There are some ideas we talked about.
There have been rumors over the years that the show will be making a comeback; you can accept that, or do you think it & # 39; s time for it & # 39; and that the TV video game won't work in the age of YouTube and the Internet?
Ash: Personally I think some real things would work, some wouldn't work. Game competition? Of course it would work. The rise of eSports has shown that, along with shows like Go 8-Bit and the growing popularity of social gaming. Review? Tips? News? It is so small. Much like magazines have suffered at the hands of online & # 39; s online & # 39; s online content, as well as the magazine features of GamesMaster. So any revival will have to play to its strengths and use it to create something different.
Luke: Yes, I think you will need to focus on the aspect of gaming challenges if it is likely to be effective by 2020. If you find out more, the series 3 format with Dexter Fletcher – where the episodes are a game-based tournament – will work very well in today's market, especially online. Do games have any trickery these days? GameFAQs really killed the Consolelet area!
Ash: In the meantime, here we are, where GameFAQs themselves have taken a backseat to YouTube videos, Vloggers, Twitch streamers and the like. In every game out there you might be stuck where there's a high chance someone will be making a Long Play video that shows you how to get past that forklift driver …