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Northern Review Window (Swap Shop)




Since the release of the most popular The journey, many other games have gone the way of storytelling a bit, focusing on visuals and music to evoke emotions within the player. The North Wind it is very dependent on this, giving you a very simple purpose; explore nature and solve puzzles. Yes, indeed. In terms of consent, there is no direct account to move you, no secrets to discover, and certainly no debate. Games like these can work well when backed by excellent visual graphics and brilliant gameplay, but unfortunately, Ghost of North doesn't work.

The game features a completely ordinary fox as its protagonist. At least, it's normal at first; when you get somewhere in the first half of the game, the fox tends to fall a bit, eventually falling down due to fatigue. The wind then gives the fox its power, creating waves of magical light in the fox's human body. After this point, you can use that power to solve the puzzle within nature, open doors and raise water levels to reach new areas.

You have no infinite power. Once you have used some buildings, you will need to get some power from other sources to use them. This is mainly through small layers of bright flowers scattered around the area, but you can also find energy in certain rocks and images that are placed around it. Wooden encounters are also a big part of the puzzle game, and you often get drops in the rocks, moving platforms, and wet gears as you make your way. The simple task of traveling the world is probably one of the great faults of the Northern Spirit; the fox just doesn't respond to your entries quickly enough, and the action like jumping or swimming is extremely bizarre.

Invariably, things are not a development. On the switch, Ghost of the North looks awfully bad, and it's clear that some sacrifices were made to bring the title to Nintendo's system. It's a shame, because there is certainly a great desire here; we think some ideas look to be good for a little stress, and the movement of the ice creates a natural pressure. Much care has been taken for granted in terms of art, but technically the game is a hot mess.

Where the game really sings, however, is in its soundtrack. Taking inspiration from games like Ori and the Blind Forest, the tracks here can truly affect you from time to time, and it frees you up, without too many game failures. In the end, no matter what its ambitions are, Ghost of the North does not hold up well to the switch, and with standing and visual gameplay, its 3 to 4 shorter lengths feel more as long as the result.


Ever since I had the NES, I knew that Nintendo was going to be with me for life. From that NES to SWITCH, I've known all the Nintendo systems.

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