Ori and the Will of the Wisps landed on Nintendo Switch last day
However, the original performance was very far from that, since from the beginning it worked at just 24 frames. This has been revealed by lead engineer
You can take a look at an excerpt from the interview, translated into Spanish, below:
“We had a rock solid frame rate on the Xbox. We thought ‘Great! We have spent all this time on the Xbox; now we can start the Switch port. So we run it and it starts at like 24fps. That was after a few months of hard optimization [para Xbox] Korol said. How can we get this to 60 fps? When you optimize a game like this on a platform that is so weak, and you want to get 60fps, it’s an ‘all or nothing’ approach. Some of us just like challenges.
Finally, if you are interested in seeing the entire interview (in English), you can access it from here.
What do you think? Do you think it was worth the effort? Leave us your opinion in the comments!