As many of you will know, the franchise Bayonetta It already has a long history behind it. Its original premiere took place on Xbox 360 and PS3, and now we have been able to hear interesting statements from those responsible for its origins.
The information comes from the latest issue of Famitsu magazine, where Atsushi Inaba and Hideki Kamiya Platinum Games have spoken about it. We leave you with your comments:
Atsushi Inaba, designer: The first game with which I participated in the development in Platinum was Bayonetta.
Hideki Kamiya, director: Bayonetta was originally developed for Xbox 360, and we don't even think about developing it for PlayStation 3.
Inaba: We didn't know which console players would enjoy our games more, so we prioritized the console for which it was easier to develop. We could not afford to think of a cross-platform launch.
Kamiya: I remember there was great joy in the development studio when we tried Bayonetta summoning demons and losing her clothes.
Inaba: Not in a dirty way. It was a tremendous joy to celebrate that all our ideas fit well.
What do you think about his statements? Did you live this debut? Do not hesitate to share it in the comments.