One of the best platforms released last year Yooka-Laylee and Impible Lair. Though the game was introduced in a state of fair play, the Playtonic engineer has been working on a "small" patch that includes numerous bug fixes and general changes.
The update has already been released on Steam and according to Playtonic's Twitter account will be available in versions of the game on January 30th (the exact date of the demo). Below are the full full notes:
If you are inclined, keep your eyes on the wall of bug fixes – don't worry, no Beettalion is injured there!
Changes
• Billboard teaching features are added to Tutorial and Capital Caseway levels.
Repair
General:
• Fixed V synchronization problem that changed the functionality of other physical components.
• Removed jitter from some 2D objects in 2D levels
• Many local repairs
• SFX Quack Bomb Blast & High Rifle No longer defy volume settings from the pause menu. BOARD.
• Fixed a problem that prevented some players from achieving success when they reached the required goals.
• Yooka-Laylee will not be removed when you enter the door If the player is left / right on the control stick when you enter.
• Fixed an issue that prevented Steve Mayles from growing by 0.00001cm
• Fixed an issue that caused some of the TWIT coins to show up as they were collected when they died after passing through Checkmate.
Lair accessibility:
• Phase 1 – The saw repair was installed after it was found that part of it was not properly cut into the flesh of the dragon.
• Stage 2 – The player will not immediately be killed from the top ropes surrounded by propeller throws.
• Stage 2 – No more chances of losing two bees in one dump on the 2nd floor 2D level.
• Stage 3 – The player will no longer be able to attach between the two chains under the first Gun Senior.
• Stage 3 – The player can no longer force themselves into chainsaw accidents at the beginning of the stage and get stuck.
• Stage 3 – The player can no longer be caught by bending behind an average friend in the lower level.
• Stage 4 – No more recovery from Capital B heart attack after collapsing in his head
• The game will not crash after completing the Impible Lair many times in the same lesson
Full:
• Excessive – Rear Mountains – It is no longer possible for the crate behind the broken blocks to cut through the wall at the end of the air volume and inaccessible.
• Excessive – The dynamic crate near Paywall can no longer be held in the air after being pushed over the line
• Excessive – The players' movement is no longer broken when it joins the circuit in the Pumping Plant room
• Overcrowding – The players' movement will not be broken when the pipes move through the desert.
• Full – The moving crate on the right edge of the Pumping Plant will no longer adhere if you press it up
• Excessive – No more power out of bounds (please send help Vendi makes me take note of the souvenirs) in the waterpark that was originally blocked by fisherman Blamphibian.
• Overlay – The player will no longer be able to use Bounce-Bloom inside Rampo's cave to get behind the exit trigger.
Buzsaw Waterfalls:
• Buzsaw Waterfall 2 – Tonic Checkmate 8 & # 39; More Checklings & # 39; it will not move the player sideways into the danger of death.
• Buzsaw Waterfall 2 211; Tonic Checkmate 2 with & # 39; Other Checks & # 39; s no longer running anti-gravity hacks underground
• Buzzsaw Falls state 2 – Players will no longer be able to stick between walls and crates at the end of the state if they do not have Laylee.Scrolling Scoll:
• Scrolling Scoll Score 2 – Areas with a cage face no longer need a collision that allows the player to exit the world.
• Scroll Scroll Scroll 2 – Ground reduction platform no longer has collision problems.
• Scroll Scripper state 2 – Yooka is no longer dead as a noob when he climbs to the ropes at the end of the level.Air Route:
• Windmill Way 1 status – Certain level elements no longer appear black during normal playback.
• Windmill Way state 1 – TWIT Coin Banker Tonic is now operating correctly on the second TWIT coin.
Boom Boom Blast:
• Boom Boom Blast state 2 – No more likely to be held in the holding hole below the starting level.
• Boom Boom Blast state 2 – Damage is no longer caused (do you want some funny pieces in the notes?) Yooka Laylee by Meanyion when they sit on one of the Blue Boom-Bloom Blasts.
• Status of Boom Boom Blast 2 – Odd behavior (such as stabbing) can no longer be seen when a Boom-Bloom motivational player arrives at an obstacle.
• Boom Boom Blast state 2 – The end of some pipes is no longer visible under the last Checkmate.Pumpkin Plant:
• Plant status 2 – No more chance to enter the swimming pool while in the second kingdomGasping Glade:
• Initial state of Gluping Glade 1 – It can no longer be held between the wall and other crates.
• Gasping Glade 2 scenario – No more power out of the intended play area during phase 2 of the zipwire.
Factory Fright:
• Photo Fright Structure 1 – Camera Release Fixed.Hazard Hangar:
• Hazard Hangar Mode 1 – Combined blocks no longer damage the player.
• Mode 2 Hazard Hangar 2 – Hyle from the DK Vine no longer falls to the ground when he wakes up at the third Checkmate.City Rise:
• Urban Uprise District 2 – Tonics – The point of connection of one of the additional spies in the second circuit is no longer outside the intended play area
Playtonic also mentioned how it has added functionality for demo saves to cross over the entire game.
Have you tried Yooka-Laylee's second game on Switch yet? Will you download the demo next week? Tell us down in the comments.