Rocket League The Psionix producer is set to launch its March edition tomorrow, 10 March, and provide a list of all the changes set to appear in the game.
The update recognizes the number of tweaks and quality of life changes designed to improve players' knowledge of the game, including editing settings and new filters that should streamline your game time. It will also add a new Series of Items to Blueprints and Item Shop, though they have not yet been revealed at the time of writing.
Here are the full notes of the March Rocket League update:
BlUEPRINT TRADE-IN
Once the refresh is live, you'll be able to trade on Blueprints to get high-quality Blueprint, as you can with the free stuff. Sell five Blueprints from the same series with the same find for the highest return!
FREE FIX FREE
Speaking of Blueprints, inventory management is getting a fix. Any filters you set when viewing your inventory will remain active until you exit your inventory. You will also be able to change item tabs while storing your filters. This also means that you will be able to trade in a commodity, and that filtering will remain effective after trading. We hope this makes the trading process a lot easier.
FREE CHANGE CHANGES
We made a slight change to the default settings of the players making up the Rocket League for the first time. The new settings should make it easier for new players to see the field and control their vehicle. These changes will not affect the modified configuration settings or camera settings, but if players use the current default settings, they will switch to the new default settings after the update. Here's how:
CAMERA
- Automatic camera setup
- The distance increased from 260 to 270
- Thickness increased from 0,3 to 0,5
- Camera expansion is reduced in most applications
- "Names" Camera set is added for players who like the default default settings
LAWS
- Deadzone control value has been reduced from 0,3 to 0,2
- The value of the Dodge Deadzone increased from 0.5 to 0.8
- Decrease the volume of vibration noise in default settings
- Boost now vibrates the controller only when Boost is activated, not while it is still running.
- The "Medium" and "High" vibration settings use classic Vibration
TEST
- Nameplates are now "Always Seen" by default.
- Team Colored Boost Meter is now enabled by default.
DYNAMIC RANGE CONTROLS TO GAME AUDIO
We added HDR Audio to the Rocket League in the August Update of the August Season, but soon you will be able to control more of the game's sound. The March update will add Dynamic Range Presets. On the "Sound" tab within the Options menu, you'll find a new drop-down menu containing Dynamic Range Presets. Here's how that setup will affect the game's sound:
Medium will offer the most limited audio mix of headphone users, and the same profile as the current mix of the game.
The lower one is designed to listen at the lowest levels. Drop-down sounds become quiet and quiet sounds get louder, and we remove less important sounds. We do not recommend using this setting for high-fidelity programs or when playing the Drokeet League at high volume.
This is an excellent combination for those who play Rocket League with high volume or high quality sound systems. Heavier sounds will be more beautiful and explosive, and quiet sounds like the sound of crowds and ambience will be overwhelming, helping to add a more vibrant experience.
Do you still find yourself playing Rocket League regularly on your switch? Do you like all the new content and changes that have come in the past few months? Tell us below.
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