The Sega Ages series can evoke a strange reaction when it comes to game selection. There is little denying that the series is of the highest quality when it brings us the best Sega Classics ports that rarely get the attention they deserve; the popularity of Virtua Racing and Astonishing Place they are the best pictures so far.
The unpleasant consequence of this, however, is that some of Sega's values - including some of the most popular from the top 10 lists of fans – were almost hostile when it was announced by Old Sega. The reason is obvious: many of these games have appeared in Sega many past combinations, and fans want to see the M2 use its excellent imitation talent in illegal titles. All that makes the arrival of Sonic the Hedgehog 2 it's a little bad, because this one has been released more often than random burglaries and as a result might be worth it, that, even though you are one of the greatest platform players, may not require Sega Ages treatment.
That doesn't mean the M2 didn't do a full-blown job with it, of course. There is a good selection of new techniques and features available here, some of which were the original Sega Ages version Sonic
Playing as Knuckles adds an exciting spice to the game, as its ability to climb and climb on the wall allows you to navigate each section in a way that developers didn't originally intended. And, however, this will be nothing new for Sonic & Knuckles fans who have already discovered this for the past 26 years; that is to say, its presence is welcome though, and we may have been wondering where it was if so I didn't is included. Another addition to the game is the Drop Dash ride, which has made its entry in-house Sonic Mania and was later added to the Sega Ages version of the original Sonic game. Like before, it allows you to get faster at spin speeds, and should be a fun addition for speed drivers (or those who hate it when they lose power and don't want to stop doing a spin dash).
Ring Save mode is another feature that came out of the previous Sega Ages Sonic port and has been transferred to this country. You start each section with 10 rings, and if you take a h it you lose half (instead of all). This actually works as a simple & # 39; even if you somehow manage not to collect other rings, it still takes you five beats to kill you as your ringing rate drops from 10 to 5, 2, 1 and 0. Other ways to modify it a bit. The power of switching between Japanese and international (i.e. western) versions of the game might seem like something important on paper, but the fact is that both of these things were exactly the same except for two things: the Japanese version grabbed the ™ logo on the screen title, and referred to Tail by his real name Miles instead. Unfortunately, every time someone identifies a pun in the name of Tails (Miles Prower), a group of young people finally
The challenge mode, meanwhile, has two time trials – one for Sonic, one for Knuckles – where you have to collect 100 rings in the first phase of the game and reach the goal immediately. It's fun to deviate enough for a while, but the fact that it is focused on one level means that it has a painful edge and you will probably ignore it unless you're the type who enjoys self-promotion by building online sites.
In fact, one of the best features of this Sonic 2 version is the one that Sega spoke about. The M2 has taken a while to install an HD rumble in this game, and it works just fine. There is nothing impressive about the way it is presented but when you assemble the shoe you can feel it working, and even spinning a spin dash feels like something else. We never thought dressing up would be something to get our attention here, but there you go.
The above add-ons aside, the rest is pretty much what you would expect from the Sonic port of port 2. The M2 implementation looks flawless as usual: we say & # 39; because we've encountered a lot of unpleasant glitches throughout, but the reality was never-so-free so it's hard to say whether this was a matter of accurate simulation or new quirks unique to the port. Whether it's worth the extra £ 5.99 / $ 7.99 in it, however, depends on how much Sonic die-hard it is. There are many other ways to play Sonic 2, the most obvious to the owners of the Switch is that it is a fully accessible version Sega Mega Drive Classics (with the added bonus of having 50 other games to go with it). It was released again 3DS (has excellent autostereoscopic effects) and mobile – the latter is not just a port but a true entertainment for the game with the added bonus of wide display and extra stages.
This is still Sonicic 2. It's still fun. But it's been a lot of different times before, and chances are if you wanted to play it you might have found a way to do it now. As another shining example of the Sega Ages series, the treatment provided by M2 cannot be questioned here. What could perhaps be explored, however, is why he was chosen more than any other hero than Sega.
Conclusion
Excellent presentation of a good platform, with the logical help of additional features (some useful, some discarded). If you haven't played in Sonic 2 before you had it: it would be worth the purchase if you already have this game of some kind, however, it's questionable.