Spirit of the North It finally came to Nintendo Switch earlier this May, after a great adaptation process. However, bringing the game to the hybrid console wasn't easy, and the developer Tayler Christensen explained the process in an interview with the media Nintendo Life
These were his statements:
One of the biggest challenges was reducing the use of the game's RAM. Switch only has about 3.1 GB of usable memory, we were constantly hovering over that brand and the game crashed. It took us a month of optimization for the game to stay below the new limit. This was a challenge that we did not expect to face, but I am very happy with the way we handled it in the end.
We remind you of the description of the game and its trailer:
Spirit of the North is a single player third-person adventure game inspired by Iceland's breathtaking and mysterious landscapes. The story is based on various pieces of Nordic folklore. The game is unique in that it intentionally lacks dialogue and narration. Players must immerse themselves in their environment to solve various puzzles and speculate on the meaning of an ancient lost civilization. Play the role of a common red fox whose story is intertwined with the Guardian of the Northern Lights, a fox with a feminine spirit. As you travel through the mountains and under the red-tinted skies, you will discover more about your partner and about the land that was left in ruins.
Begin a leisurely journey of discovery and companionship and awaken the sleeping Spirit of the North.
Spirit of the North is available from May 7 on Nintendo Switch.
What do you think of his words?