As you know on the web, we like to share comments from the developers about their titles on the hybrid console. Today we bring you one more sample of it and it is that in a interview with the medium Gamasutra, the developer of Stories Untold, John McKellan, explains why a change was made to the game’s text input in your port para Switch
These were his statements:
I played around with a few on-screen keyboard layouts, but it felt even worse. It’s no fun typing a command, letter by letter, slowly, and finding out that you misspelled “look” or something.
Doing something wrong on text adventures is an authentic part of the experience, to be honest, trial and error. But that’s horrible when the action of logging in is garbage. The other factor was that on-screen keyboards tend to take up a lot of screen space, and it’s important to remember that Stories is a 3D environment game with things happening, clues to watch, atmosphere to build. Covering the screen with the user interface every 30 seconds only demolished the experience… The solution had to be something compact that could stay out of the world around it and only appear when it mattered. That’s why it’s not on the screen all the time either. If we left it on the screen for the duration of the text sections, you would assume that the only real game is happening in that box, when that is not really the case, you are also looking for answers in the room.
Stories Untold is a puzzle adventure game available on the Switch eShop. Its price is $ 9.99.
What do you think?