Bulkhead Resorts & # 39; Examination Test, originally released on PC and Xbox back in August of 2016, sees you take on the role of Ava Tising (yes, we know), part of the team of International Space Agency engineers sent to one of Jupiter & # 39; s moons, in Europa, to carry out a number of top-secret digging and exploration.
Motivated by hypers sleep some time after some of his investigators left the moon zone to begin their work, Ava was informed by the Technical Operation Manager – a very 2001-esque AI named T.O.M – that the rest of them are in serious danger and should come down ASAP to help them. When you get to the moon field, you quickly find that some researchers have completely changed the contents of the complex, turning it into a series of 70 tests that you must solve now – with the help of TOM – to reach them and get straight out of what Europe is doing.
It's a great setup for the first puzzle game, and very reminiscent of the stylist Web site games – however, it is marketed that & # 39; oogy comics continue & # 39; s to have a bit of a standout with T.O.M who constantly asks Ava for psychological issues as she progresses in the puzzle rooms. Ava is pressured into the nature of human consciousness and how it differs from that of AI, and she and T.O.M discuss at length a 1950 review of Alan Turing & # 39; s 1950, which is designed to test AI's ability to behave in a way that is not human.
The game also took over after John Searle later The Chinese Room the argument that a computer using a system can never be shown to have self real understanding or knowledge of the way a human being is made. As T.O.M puts it, he can never think outside the box as he just follows orders. Ava can throw a piece of the puzzle out of a window to complete a task or bend the rules somehow, but T.O.M never does this as she is pressed by the rules her system operates on.
There is a lot of backlash between the two of them and they are great things, though they have never really been tested in anything beyond the top level. Ava also comes with a disastrous fall in information from many of the ideas they explore, especially for a nominee on the go, but, nonetheless, the discussion here makes for a fun and thought-provoking look at the main game meat, which is the 70 puzzle rooms you'll need to make your way to reach the team your research project.
Most of the puzzles on offer here see you being charged with the ability to recycle around rooms and doors using your Portal-esque EMT rifle to suck electrical charges from power points and re-use them as much as you would in a spare space. Things start out fine and slow with the same color of charging electricity to insert between points, but the game gradually introduces different colors of different behavior cases and eventually incorporates switches, unused ports, light bridges, cameras and drones into the equation.
Overall the puzzle in The Turing Test is fun to work your way through, however, the level of difficulty slightly disappoints all the considerations. There is a lot of fun in it and the controls are so sophisticated and easy to understand the interface makes a splash with each and every aspect of the industry, feeling like there is a lack of ethe ark! times and very few that severely test the roadblock on the road. For a game that captures so many references to the Portal series, it definitely failed to grow its puzzle game to the same level of intellectual focus and intellectual challenge.
The last third of the Turing Test it does change things up and then the puzzles grow at a larger rate during this time, but the only difficulty arises here because you are forced to perform tasks over multiple rooms and floors – not because the puzzle builds are tight or clever. Don't get us wrong, if you're a big puzzle person there is much to love here; it's just a shame that the game has nothing to do with his chemical setup and the test gauntlet indeed forcing you to think outside the box a bit.
However, the difficulty issues aside, The Turing Test it is
According to this switch center, everything is going really well and we didn't encounter any bugs or dropping any of our five hour play time. There are some slow loading times as you switch between categories, but again this will get you into other types of game. Notably, even though the layout does not do much to tie you up with areas of different colored surfaces, this is still a great all-in-one look that Portal-style nails aim for.
Conclusion
Trial Test is a puzzle for a solid person with a fun and well-crafted structure that provides a nice memorable backstory to its central gameplay. The experiments you are experiencing here may not be as interesting as we might have expected, and they certainly do not force you to look at things from many different angles such as those found in the game's most obvious inspiration, Portal – or even The evidence – But more, there is still plenty to like here for lovers of the genre as long as they are willing to explode with everything very quickly except for the biggest topics.