If you're interested in game development or just see things you shouldn't, you'll definitely want to give this video a watch.
YouTuber user Shesez shared a new video capturing the camera of Crossing the Animals: New Horizons in places they should not often go. For many video players, this gives us a fascinating look at how developers handle certain things such as architecture, specific locations like Harv Island, and how people get in and out of multiplayer, but things get crazy, too.
Take, for example, the fact that the museum has several objects that the player can see under normal circumstances. Moving the camera around allows us to see that other creatures can be found on higher walls above the player's view, and that they may differ from different players.
Or, the fact that moving your character back to the desk at Resident Services – which is unlikely to happen – suggests that Isabelle makes a ringing noise when turned off by a player. Why does the development team make this happen so vague – unless he wanders the island for a future update, perhaps?
Surprisingly, most surprising is the fact that Wilbur, a duck that attracts you to other islands, remains hidden behind the back wall of the airport. If you have to go to another player's island, he or she talks to you, but this doesn't happen on your island. She is amazing
Definitely an exciting look at life beyond the general limits of New Horizons. Let us know which parts impressed you most in the comments below.