A name like Willy Jetman, developer Chicken Games last season seems to entertain itself with a poorly remembered audience who fondly remembers the ZX Spectrum experience of Matthew Smith Jet Set up Willy and Rare & # 39; s (Nee Ultimate Play Game) Lunar Jetman. It is a tried and tested move to attract interest in a crowded digital marketplace, and frankly, it is unacceptable for a painted and entertaining title like this. Willy Jetman does not need to revive the football stadiums when it offers a solid and lucrative adventure that seems powerless.
The simple story makes it invasive at times, but in a very clever way, and the dialogue never delivers its acceptance. It's completely focused on gameplay, with limited tutorials which means you can catch the technology and just get on with it, which is refreshing. And they are entertainment specials, too, and Willy's jetpack works just as well as you would expect.
Jumping in the air before firing will cause him to slow down, while launching from a standstill is slow and intense, but burns more fuel. There is no concern for resource management, however. The jetpack has a limited amount of fuel, but it starts up fast, which means you always have enough juice to get what you want to do. You might think that this will make it easier to follow, but the design of the trick levels poses enough risks that you're on your way to challenging a meaty challenge without making the areas feel unplanned.
While Willy Jetman does not need to respect their influences as much as they do, they are certainly a flexible presence. The basic task of collecting rubbish and moving it to the exact spot on each map takes away from those who end up playing Game classics like, well, Jetpac
The weapons mentioned vary in their effectiveness, with a basic laser gun that gives way to nhur-style shurikens and a fiery archer, each weapon firmly attached to a specific type of enemy. One of Willy Jetman's small frustrations is your inability to handle more than two weapons – especially in the first game where your second slot is always bombarded, which is needed to take down. This instead encouraged us to choose a weapon and stick with it to the tragic end, rather than adapting our way to any situation – simply because it would mean another trip to the warehouse to change gears.
Keep the points, naturally, conflicting as before. Even though there are so many, it's still frustrating to lose progress because you haven't saved lately. Yes, this could be a player's fault, but it did motivate us to play more carefully than might be necessary, which is not very fun. Gather gravitonium, save room. Kill a few enemies, save room. Find a little secret, save room. It makes things a little more repetitive without having to believe in your immortality – which is difficult because Willy is not a stable little boy, hitting two or three times from all enemies of the first game, where the experience is in its construction stages.
Despite these small issues, we were impressed with Willy Jetman. It rises above its removable topic and offers a lively, sophisticated, hands-on technical experience.