There are many things Zelda History: Mask of Majora it is no.
Not the best of all Zelda myth a game. For the first 20 years since Japan came into operation, the visible polygons that make up the world and the characters of Temina are gaining traction in the fifth generation of the console. While we honor their enhanced exploration of Expansion Pak in terms of the status of their day and appreciate the glamor of the moment, Masora's Masters can't hold a candle to the other entries in the series, even with the excellent work of Grzzo's 3DS update.
Not at all Zelda very accessible or friendly, either. If its downfall, alarming situation doesn't let you down, the pressure of the three-day cycle – which effectively restores your progress in less than an hour of real time – proves difficult after freedom and freedom Ocarina of Time& # 39; Hyrule. In Temina you have no luxury in the grueling hours of hunting for Gold Skulltulas or kicking back in the fishing hole waiting for the Hollian Loach to bite.
Not even the most original Zelda. Its engine and most of the equipment were loaned to Ocarina of the time and its base mechanics remained unchanged. And also those best mechanics in the series. They were very influential, ever written about it often
So, why is it often considered to be the best & # 39; hidden & # 39; in the series? All cool kids say it's their favorite, but why when the game is so wrong?
Simply put, it is the majority it is interesting Zelda once was. In view, the Temaina empire is the construction of Ocarina time zones, with the introduction of ice and sea regions. Although dark, the earth itself is covered with the same earth tones on Hyrule, as well as some bright highlights in the holes. Re-use from the series & # 39; previous entries extends to the villagers themselves, including the antagonist Sishe Kid once seen on Hyrule & # 39; s Lost Woods and damaged by a titular mask. The Happy Mask retailer, too, goes a fine line between jovial and sinize – a mixture that sets the tone for the whole experience. His mask describes fear and play as children, even though the effects of the changes on Young Link look very scary.
Most of the darkness and wonder of Temina comes from seeing familiar characters in strange places, and sometimes acting differently. Here we get a different perspective of the characters we thought we knew and the opportunity to empathize with them. Old enemies can be friends. Many of the characters are duplicates from Hyrule, here given new IDs (or sometimes more identity, such as the Gormon Brothers or the Romani sisters). These doppelganger exist as archetypes beyond the scope; satisfactory touchstones for returning players to see, or familiarity with them allow developers to lower their expectations. Our memories of Ingo's arrogance from Ocarina color our sensation of Gorman the Troupe Leader, and give him a more commissioned personality when we find out his real stories and anger of failing to show business.
The three-day cycle, which is a source of confusion and fatigue for many, actually provides the context for endless characters' characters and dialogue and gives us a more detailed view of their lives. In this short cycle, all causes have an effect. If a bomb mistress is stabbed the night before, the Bomb Store will lose her property. If Anju is not at the reception at the Inn, she will either cook lunch or take a walk in the rain. People not only despise or disappear from Majora's Mask; they always do elsewhere. In those 72 hours we become very familiar with these people – their hopes and fears, the risks they take, the secrets they keep.
The real drawing of Masora's Mask is a universal question that asks about death, acceptance, attachment, friendship and failure. It asks the greatest of all questions: What is our purpose here? The four-month-old children at the end of the game asked the player questions in the discussion boxes throughout the article. Meeting these subtle characters around a beautiful tree in the field at the end of the game was a refreshing moment for this writer and those questions kept in the young mind. They come after many hours and use them to complete activities and experiences that are directly related to them.
He spends most of his life learning games. It is impossible to please everyone all the time, but we sympathize with the people of this country and their failures because we have experienced their own power – good expression – at one time or another. Majora's Masora can be a dark depiction with a map full of enemies and traditional faces flying across the sky. No, I don't have time to keep the Gorons out today, so their winter won't end. Ikana's offensive corpses should be overlooked today because I'm needed elsewhere. Our ability to touch the world is great, but so are the needs of our needs. And, as in the real world, time is our most precious possession.
Perhaps this is one of the reasons why so many take umbrellas with the & # 39; limit & # 39; The three-day cycle denies players skipping games and forcing meditation and administration. From award-winning company mechanics and game-feel to the story, the times when Nintendo do check out the narrative ideas and in-depth questions seem to be all the most important details in a work catalog with a flood of captive queens.
Early on, the Happy Mask Salesman instructs us to work to improve the world and build happiness by using masks. The important artwork presented and watched throughout the play with the twofold, twin and change of symbols, illustrates the fact that hypocrisy and play are the most essential elements of human life, and the human condition. The themes they cast are tied once to the game environment itself, video or otherwise. Nintendo's creators are experts at letting power play; Majora's Masora asks us to look at why that is important, and it does it in a very special way.
Not such a bad ending, of course. Share your thoughts and feelings in Majora's Masora below.