There is no doubt that the big advantage of NVIDIA over AMD is Deep Learning Super Sampling or DLSS, a scaling technology via Deep Learning algorithms that has no equivalent in AMD and for which they promised a response for months in the form of AMD FidelityFX Super. Resolution. Reality? Everything indicates that it is a bluff.
Metro Exodus does not support AMD FidelityFX
Through the FAQ on their website, the folks at 4A Games have confirmed they won’t support AMD FixelityFX on Metro Exodus. Which is a bucket of cold water for AMD RX 6000 users, which means their graphics cards suffer at a disadvantage compared to NVIDIA’s.
The recent launch of the Enhaced Edition of Metro Exodus, which uses version 2.1 of NVIDIA DLSS, makes us think that 4A Games could have signed a contract with NVIDIA in this regard. It’s not strange if we take into account the one between CD Projekt and NVIDIA by Cyberpunk, but this time it would be to promote DLSS 2.1.
The other possibility in this situation is more negative and would be that the creators of Metro Exodus would not have found AMD’s solution good enough yet. We can’t forget that AMD’s FSR is in a very early release and possibly poorly optimized. We also have to keep in mind that AMD does not have the advantage of tensor units, which are the key to these super resolution algorithms.
What is AMD Fidelity FX Super Resolution?
AMD started talking about its response to NVIDIA’s DLSS starting with the introduction of the AMD RX 6000 in October. The reason is that AMD has been under pressure to implement a response to this NVIDIA technology, which has become the launch point and differential technology with which NVIDIA has a huge advantage over AMD.
Lisa Su’s company hasn’t officially launched its FidelityFX Super Resolution yet, so that’s a promise. Your official statement? They continue to work with the developers, but after more than six months of the official launch, we see that the AMD Fidelity FX Super Resolution or SFR still isn’t showing signs of life. Worst? Some developers have apparently decided not to support it, like 4A Games.
NVIDIA has been working with some developers to implement DLSS in games for some time, which could lead to contracts that could put AMD at a disadvantage. We also can’t forget how DLSS works and that the RX 6000 is already starting from a worse position.