In today’s PC gaming world, there are two ways to harness the power of a GPU. The first is based on obtaining the best possible visual fidelity thanks to a higher resolution and a greater number of graphic effects. The other is based on sacrificing detail to achieve speed or frame rate, which is crucial in competitive games like eSports.
The AMD RX 6000 with high FPS issues
Apparently the AMD RX 6000 struggles to maintain a high frame rate in some games. Complaints have arisen in the AMD forum community, where a user by the alias bl4d3runn3r wrote an article explaining how his PowerColor 6900XT GPU based on AMD’s benchmark model behaves unstably in some games.
- In COD Warzone states that the GPU used only between 70 and 75%, which leads to a clock speed of less than 2 GHz The frame rate has dropped between 140 and 90, with peaks of 7 ms per frame at 35 ms. The same issue occurs in COD Black Ops Cold War
- In DayZ, the GPU load level is very low, the clock speed oscillates between 1.6 GHz and 2.1 GHz and the frame rate oscillates between 60 and 140 FPS.
- In Rise of the Tomb Raider, on the other hand, the GPU load is 99%, with the GPU at 2.3 GHz. Frame rate is stable with some FPS approaching 35ms of duration
- In Rocket League every now and then there is a frame that lasts 35ms.
- In GTA V, the same issue occurs with Rise of the Tomb Raider and Rocket League.
The issues are not unique to this user, others have spoken of similar issues with Doom Eternal, Microsoft Flight Simulator 2020, and Counter Strike: Global Offensive, War Thunder, and Fortnite.
What is the origin of these problems?
Considering that some of the games mentioned are some of the most played by users, this is all a blow to AMD’s image in the world of PC video games.
A quick observation indicates two different problems. The first is the fact that every now and then there is a frame that lasts 35ms, which seems to be a problem regardless of the type of game, so it can be fixed in a future AMD Adrenalin driver. The second problem is related to the low workload, which causes the GPU to automatically lower its clock speed and lower the frame rate below what it is capable of.
The solution to the problem? This may come from AMD’s hand and it disables the feature that varies the FPS depending on the workload of the GPU command processor or the developers themselves. We opted for the first option for practical reasons.