One of the new features on the RX 6000 cards is support for games with tracking radiation, thanks for the addition of Ray Accelerator Unit, which is in line with RT Core that NVIDIA added to its NVIDIA RTX 2000 a few years ago and is back to install an upgraded version of the RTX 3000.
We knew what the increase was when you used the Ray Accelerator Unit and when you didn’t use the DirectX Ray Tracing internal benchmark, but that’s not enough information, because we need to know how the RX 6000 works under Ray Tracing in games.
Performance of RX 6800 XT under Ray Tracing according to AMD
The RX 6800 XT has been tested on five different topics:
- Battlefield V at the standard of 70 frames per second,
- Duty MW call can access the file 95 frames per second,
- Crysis has been restored has a second higher level with 90 FPS,
- Metro Exodus reaches the lowest number with 67 FPS,
- Shadow of Tomb Raider you live in 82 FPS.,
All killed in 1440P resolution and options in ultra, paired with AMD Ryzen 9 5900X as CPU and 16GB of DDR4-3200 memory.
We should consider the great benefits that the AMD Ryzen R9 5900X has in mind when maintaining a high frame rate with this AMD CPU, no matter where the data appears on the AMD slide so, although details Ideas for real, we will still have to wait to see its performance compared to the RTX 3000.
4K Ray Tracing on AMD RX 6800 XT with AI
AMD itself revealed a few days ago that the RX 6000 range designed for Ray Tracing in 1440p, but AMD can show 4K performance at 60 FPS by algorithm deployment Great DirectML solution, his function is very similar to NVIDIA DLSS, but you may not know what the performance of the proposed algorithm will be for a GPU that does not have Tensor Core style units, which is the most efficient to perform this type of algorithm.
The current idea between the two manufacturers is that the 4K Ray Tracing GPU will be more complex and more expensive to do, at least less than 7 nm node, which is why it was decided to choose solutions based on larger resolution or growth solution using artificial intelligence algorithms.
We can’t forget that a 4K or 2160p screen is about 2.25 pixels on the screen than a 1440p screen, so the power required and the number of Computers Units in the GPU are large, which is why it’s so much better. currently measuring AI, in both NVIDIA and AMD.