Many online games already include, in the game itself, tools for mastering your ping. Many others, however, do not give you details about the quality of your connection, and there is no direct way to know if we have a connection problem, or if the game is slow because our team can't have it. Fortunately on Windows 10 it's easy to know what you have in any online game, and we'll teach you how to find it.
How to know the ping of your network card
The first step is to know Server IP which we connect to. Usually, online games have an official server available in different countries, and we will automatically connect to the best latency for us. In either case, we will follow the following steps to find out.
To do this, the first thing is to have the game open and connected to the server in question. Now, on Windows 10 we have to get into «Resources Monitoring»(Well, don't confuse the task monitor), and with this we have to press the start button and write it down.
A guard window will open, and the first thing to do is on the "Network" tab.
Now we must look game process we want to know IP at the top (Processes with network function) and click on it. Once this is done, in the middle and lower positions the results will be filtered through the selected process, where we will be shown the IPs or IPs we have connected to. In this example we will see the IP of the Black Desert Online server.
Looking down, when it says "TCP connection", it already showed latency in milliseconds and server. It the stability of our network card.
For more information, use WinMTR
We already know the server IP and network card timeout (which, unlike "ping" to dry, is what takes packets to come back and is therefore more real than the ping shown by the game itself). If we want to know more, we can use software called WinMTR which you can download for free on its website.
Once downloaded and installed, we run it and we have to set the IP game server online we want to analyze in the "Hold" section, then click the Start button.
Here, in addition to showing you the ping, we can see if there is a loss of packaging, the amount of connecting packets it gives to its destination, and where it is. In the screenshot above you can see an example of Final Fantasy XIV servers from E Exx, and for example we can see that we are coming from a non-Level 3 company environment that is becoming a major issue. packet loss.