Windows Spatial Sound as a technology is included in the audio segment surrounding what Microsoft has called Windows Sonic. This technology that is rarely used by the average user has many important benefits, down to the level of competition from you to one by one known as Dolby Atmos for headphones.
If you weren't aware of the power of Microsoft's 3D standalone technology with surround sound, read on it, because Windows Spatial Sound is coming to improve.
Windows Sonic and Spatial Sound: a small game changer
The fact that the most efficient Windows operating system is widely used in the world of gaming is obvious, because all the statistics prove it and the efforts of the developers confirm it. But after the disappearance of technologies such as EAX 5.0, Microsoft has taken years to offer technology that is higher, simpler, free and more powerful than the one mentioned, where it has had to move to the video game industry and hardware manufacturers.
To understand Spatial Sound we must understand that it is within Windows Sonic, which is Microsoft's solution for the space audio support platform. This is supported from Xbox, Windows as OS to Hololens 2, so it is expected to be included in many branded products.
It allows support for surround sound signals that include loudness, that is, supports surround sound and above the user. This is probably due to the support of the company's new APIs that allow you to specify audio elements in 17 pre-defined channels, also called 8.1.4.4.
You do not need a specific configuration to work independently
The good thing about this technology is that the user only has to choose the actual output of the sound, either through headphones or speakers, where after doing so the sound will be transmitted without the need for changes or compression to the code or content.
To make matters worse, Spatial Sound supports Dolby Atmos installation in real-time HDMI, so Windows Sonic is supported on TVs, cinemas and audio bars compatible with Dolby Atmos.
On Windows and Xbox the amount of audio available varies depending on the format we use for audio. For example, Dolby Atmos has 32 things are now working in its main configuration, but Windows Sonic supports up to date 128 active objects (not counting on LFE).
This real-time coding process is not only one of the best in the industry, but also lucky to be Hardware but no cost on CPU.