From 2015 PS4 software The shedding of blood released at least as frustrating (which means a lot). Its key restoration was just a technical aspect: The game is discriminated around 30, and often feels inferior due to poor design. Enter a comment The shedding of blood archaeologist Lance McDonald
McDonald's is an old hand in this, having been renovated before The shedding of blood in order wake up deleted characters, restore the content of the DLC story, again turn on the host chase mode. His first attempt at hacking a game at speeds of 60 fps was generally unpleasant, running at the same normal speed and without HUD.
But in addition to a quick series of tweets, McDonald's has announced other explanations. It comes first many more advanced functionality and independent guidance in PS4 Pro & # 39; s Boost mode, and after one hour, logic that is timely, which means the game was now mostly played at 60 fps.
“I was working on adding a few developer features to this game yesterday, just some cheats and debugging tools, "McDonald's told me via email," and as I went through the list of bug fixes, I remembered there was 60 fps mode in this game, just one broke and make everything go faster. I stopped pasting that back while I was there just for fun.
"I got away from that for a couple of hours and ended up taking back 60 fps mode engineering working on Dark Souls 3 on PlayStation 4, and included it throughout The shedding of blood I have had good results. ”
Hack does not currently have a counter counter, but McDonald's eye seems strong. "It looks good to me," she said. "I ended up following the game and lowered the framebuffer to 720p, and it looks like a solid 60 fps rock that way."
Aside from the technical limitations of the PS4, McDonald was not surprised that the game could run at 60 fps. "This feature (debug menu 60 fps) exists in the pre-alpha version (though with the higher speeds mentioned above), so I can see that this game could well break past 30 fps in some never-before-seen events."
Others The shedding of bloodTroubleshooting problems ar ise from inaccessible frames, each of the frames is shown by the length of time that does not correspond to making the game look narrow. Increasing the high performance to 60 fps eased some of the seemingly boring, but McDonald's said he needs to have friends with bright eyes who analyze footage to make sure the stability of the frame doesn't change.
With some good performance, McDonald said, "V synchronization can simply lock the game at 30 fps at any point where 60 fps is possible, so I can't worry about that. It can be a little confusing. I (and) need to adjust HUD to color up to 720p. It's pretty good but the enemy health barriers are not going well. ”
Finally, the question that is on everyone's mind: Will you be able to release another version of this rhythm to other players? Unfortunately, prognosis is not good.
"I may have released a portable app, but it will only be used by a small percentage of PS4 users who are able to use the modified software in their programs and know how to use their custom changes in addition," McDonald said. "It's a difficult thing to get close to, so I'm not sure what's going to happen."
While 60 fps The shedding of blood I'm not ready to meet people, it needs to know that not only did it happen, but it also managed to capture PS4 technology. In the meantime you can take a look at his two latest fps demo modes, which shows the first managers and full fight with dad Galcoigne play with smooth smoothness that does not look strong. One day, give us eyes, may we all play The shedding of blood in this case (un) the sacred layer.