When I think about that Assassin’s Creed Games, I often remember big cities, cool assassinations, climbing tall towers and maybe some sea shanties. Rarely do I remember how these games end because they often have memorable or boring endings, sometimes with bad boss fights. So Assassin’s Creed Syndicate is distinguished as an exception by its fantastic end mission and the boss fight.
Oh, and in case that wasn’t obvious, spoilers for Assassin’s Creed Syndicate below.
I am not going to explain the entire story of Assassin’s Creed Syndicate, but here’s a quick round-up to get you up to speed. A bad templar controls London and is an asshole. Evie and Jacob Frye, twins, come to London, meet a stabby man, Henry Green, and work together to defeat the great evil Templar Crawford Starrick. (He has a wicked mustache and everything.)
Finally, after many missions and side quests, You reach the end of the game. Starrick will attack and kill the Queen of England at her palace during a grand ball, and the two twins and Green must sneak in and stop him and find an ancient Isu artifact buried under Buckingham Palace. (It is a Assassin’s Creed Game, so this is required by law to be part of the ending.)
What makes this mission so wonderful is the path syndicate uses the two twins at the same time. For most of the game, the twins are separate characters that you switch between whenever you want. But this final mission brings them together and creates one big, final mission that uses them both in different ways. Evie, who wears a large dress, has to rely on social stealth to accomplish the plans that reveal the location of the vault, which is somewhere below the palace. In the meantime, Jacob must climb around the palace, take out cheaters and free the kidnapped and shackled real royal guards.
Not only is it a great way to have you playing as both twins at the same time syndicate two main characters, but it also helps make the entire final mission feel bigger and more exciting than any other mission in the game. You even meet the queen. It’s big business.
After the cunning Starrick has received the key for the hidden Isu vault, Jacob and Evie go after him and there is a big final boss fight. But as in the first part of the mission, this last fight also alternates between the two twins. You attack Starrick as one, then get pushed back, then the other twin dodges some Isu light magic walls and attacks again. This may sound repetitive on paper. In practice, however, it feels more like you and your twin are working together. And it makes Starrick an intimidating and interesting villain.
That’s the biggest criticism I have of this end. Starrick is supposed to be the game’s big bad guy, but he’s so far removed from what happens when you play it that I didn’t really care about him or his goals. Even so, the final mission works by using the twins as tandem weapons. Maybe it would have been nice if more players had used them as such partners, but holding back until the end makes the final mission and the fight more exciting and thrilling.
During newer ones Assassin’s Creed Games have allowed players to choose between main characters, male and female syndicate. By making both characters playable and fully realized as separate people with their own goals and personalities, the story can take better advantage of them and Ubisoft can throw them both into the final mission for the best ending to the series yet.