I played for an hour Cyberpunk 2077 on Xbox One and it wasn’t nice. Sometimes it was downright ugly. I’m not alone based on screenshots and footage that other people share online.
Cyberpunk 2077 started rolling out on the console early this morning, starting in the New Zealand time zone. I have set my Xbox Series S for this playing on the east coast ahead of today’s official midnight release. The game ran smoothly and looked great on next-gen hardware, even though it was the less powerful of the two new ones from Microsoft Consoles. It was a different story on Xbox One.
There I had frame rate drops, UI and texture pop-ins, and an overall layer of blurry light and jagged reflections that made it hard not to feel like I was playing a PS3 or 360 game, or at least a modern one on Ultra to play low graphics settings.
The game should have one Main patch for the first day. The version of my game is 22.214.171.124 which apparently is the pre-patch version, but I can’t install any further updates even after downloading the entire game from scratch. It is unclear how many people who are currently performing poorly are also missing the patch. A number of gamers on Xbox One and PS4 have reported similar issues on Twitter without knowing if they have the patch for day one. or how to download it when they don’t.
CD Projekt Red did not immediately respond to a request for comment.
While I’m sure the game will get better with more updates, it’s not a great place for a lot of people right now on last-gen consoles. Here are some comparative shots:
Things that are in the distance tend to look fine until you start moving the camera or walking. At that point they dissolve into a low resolution haze. People’s faces look flat unless you’re a foot away from them, and even then, the lighting and texture has something about it like an entire layer of graphics is missing or out of sync with everything around them.
The problems, including entire cars appearing and disappearing from the air, receded exponentially as I left large open spaces and went into one of the game’s tighter, more linear combat zones. Even there, I was constantly being pulled out of the game because of how it looked and how slow the frame rate felt. Even while driving a car with a script with one of the game’s main characters, Dexter DeShawn, it vaguely felt like I was trapped in a quick rotoscoped movie instead of playing a game developed for the Xbox One and at the end of his Life cycle matters.
It doesn’t look much better on PS4. Videos Walk around show similar problems with boxy faces and entire city blocks that look like they’re dipped in petroleum jelly. There are also issues beyond the graphics. Polygon has a summary from a number of glitches gamers have experienced so far on PS4 and Xbox One, although gamers on PC also reported a number of bugs, particularly towards the end of the game.
Cyberpunk 2077 was previously scheduled for November but was delayed by three weeks to allow CD Projekt Red to finish optimizing the latest versions of the game. “I wouldn’t say there is a ‘problem’ because there is nothing wrong with Xbox or PS4 versions. It has to be optimized, also because we approached things from the beginning in terms of development. To be honest, there is no problem with Xbox or PlayStation 4, ”said Michał Nowakowski, Vice President of Business Development at the development studio during a general meeting in October about the delay.
Developers in the studio also spent The last few months have worked an extra day a week at stake though after a report from BloombergSome departments in the studio have had problems long before this – an industry term for long periods of long overtime. As the demands on continuously updating games after release increase, so do studio workloads after launch, meaning Crunch can go beyond a game’s original release. The current status of Cyberpunk 2077 on Xbox One and PS4 is a good reason not to play the game on these platforms until things are cleared up. It’s not a good reason for someone at CD Projekt Red to keep crunching.