Cyberpunk 2077 got introduced back in 2012 and presented to the world with one Cinema trailer in 2013, but work on the game didn’t start until 2016, according to a new report by Bloomberg
Despite some praise for the PC version of Cyberpunk 2077, the long-awaited science fiction RPG from the makers of The Witcher 3 got off to a bad start, especially on the console where performance was so bad. CD Projekt Red guaranteed refunds and Sony pulled it from the PlayStation Store
“At E3 in June 2019, CD Projekt announced that the game would be released on April 16, 2020,” he writes BloombergJason Schreier. “The fans were thrilled, but internally some members of the team could only scratch their heads and wonder how they could possibly end the game by then. One person said they thought the date was a joke. Based on the team’s progress, they expected the game to be ready in 2022. The developers created memes about the game’s delay and made bets on when it would happen. “
In addition to its rushed timeline, Bloomberg reports that development suffered from the studio’s attempt to hire staff too quickly and not hire enough people to keep delivering Cyberpunk 2077ambitious open world. Language barriers, with some developers speaking Polish while others spoke English, also appeared to cause problems, as did the eventual move from home after the Covid-19 pandemic began. On TwitterSchreier shared an example of the chaos: when someone needed a new shader, they made it themselves and had no tools to tell if it was already in the production pipeline. Meanwhile, the studio’s success is on delivery The Witcher 3 too critical recognition was supposedly used Downplaying concerns during development.
Shortly before the announcement of the E3 2019 release date, CD Projekt Red boss Marcin Iwiński announced Kotaku The it was committed to Don’t make anyone grind while Cyberpunk 2077Development. Bloomberg According to reports, many developers still felt pressured to work overtime to make sure the game could hit its unrealistic launch date.
“There were times when I crunched up to 13 hours a day – a little more than that was probably my record – and I worked like that five days a week,” said Adrian Jakubiak, former audio programmer at CD Projekt Red Bloomberg. “I have some friends who have lost their families to these kinds of gadgets.”
Cyberpunk 2077 It was delayed anyway, first until September, then until November and finally until December 10th. In addition to failing to ensure that developers weren’t under pressure to work overtime, the studio management officially backed their word in September last year The assigned developers work six days a week until the game starts.
In an apology to players and fans earlier this weekIwiński said he took full responsibility for Cyberpunk 2077Performance issues and terrible start. In a separate Q&A posted online, the studio again promised it wouldn’t get its staff to fix the game. “The team is working to bring relevant corrections into play without mandatory overtime,” wrote CD Projekt Red. “Avoiding crunch in all of our future projects is one of our top priorities.” This time it’s hard to believe.