Video gaming has become a hot topic in 2019, with lawmakers inside Europe and United States causing him to slow down the speed of the loot boxes. EVE Online it had its brushes and gambling, but it looked like it would end in 2016 when the CCP all forms of gambling were banned the increase of Ascension. In addition to prohibiting players from using it EVE money or goods to participate in or promote third-party gambling services, developer and block two popular casino websites that have co-operated EVE & # 39; s custom. Players using the site were permanently banned, and all their in-game assets were confiscated. All this makes the latest announcement of HyperNet relay, a gambling system built into EVE customer, come absolutely in shock.
The HyperNet Relay was announced in late November, the same day it was held EVE Online test server. The HyperNet Relay looks similar to one of the popular features of many third-party casino sites: raffles. HyperNet is a trading network where players can see how many tickets for a specific sale and how much the tickets cost. Players can buy as many tickets as they like, and when all the tickets are available for the item purchased, HyperNet selects one ticket as the winner, and then that player is given that item.
At first glance, this is a simple transaction: players pay an in-game fee to get a chance to win an item, most likely at half the total cost of the item. Gambling, but risk-free is a kind of game currency that has no tangible value in the real world. However, EVE Online & # 39; s
Due to the ability to convert real money into ISK and use ISK to buy tickets on the HyperNet Relay, players basically have the ability to gamble a large amount of real money on HyperNet relay. After the announcement, one player did post on Reddit it asks for the ability to permanently remove all its characters from the transmission. In the post, he explained a the story of how he lost $ 17,000 gambling at third-party blocked sites and Ascension extension. CCP Convict, civil engineer for EVE Online, hurried it answers, describes how players can permanently disable their account feature and explains how these commands will be made available in their help database on HyperNet related items.
Gambling concerns aside, one of the stated goals of HyperNet is to increase the "trading speed" of very rare, expensive things. EVE it has a number of unique ships, large skins of precise ships, one-of-a-kind masterpieces, and highly priced materials selling for tens or hundreds of thousands of USKs, the equivalent of hundreds or thousands of US dollars. Because these items are not produced, they are usually in the cases of collectors, but one purpose of HyperNet's hope is that these rare items will also provide economic distribution.
For example, a ship that could go to ISK's billion-dollar open market, or somewhere close to $ 1000, could take a player for weeks or months to find a buyer willing to pay that much money instantly. However, when listed as a HyperNet raffle, the retailer can list up to 512 individual tickets, each at a fraction of the price. This can quickly help to find people who are willing to part with a fraction of the price of an item so they can get a chance to own it. Savvy sellers have also put their trademark in place of selling tickets at prices that reach the retail price, so they can sell them at a rate that adds up to over 100% of the cost of the item.
HyperNet's listing of items is not without risk. To place an item, the seller must provide a value for "HyperCores," a new item added to the game next to the HyperNet Relays, in proportion to the total number of tickets in question. HyperCores can be purchased in the existing game market from other players, but can be created in exchange for PLEX from them through the Game New Store Store per game. Since all HyperCores in this game are created by trading in a premium currency currency, PLEX, this makes HyperCores the pseudo-premium currency itself.
Every raffle lasts for three days, or until all tickets are sold – if the raffle expires before the sale is completed, the grabbed item is returned to the vendor, and then everyone who bought the ticket has returned their ISK. HyperCores, however, are consumed and are gone forever.
The use of HyperCores can work to add another level of gambling to HyperNet. If the seller skips over what they post, or their demand is higher than they expect and not all tickets are available for sale, they may lose the same premium price in the process depending on what they paid for HyperCores. This was tragically a few days after the release of HyperNet Relay, one of the rarest of all ships EVE Online
The vessel, called the Raven State Issue, was awarded the winners of the Third Alliance Competition in 2006. Only 4 ships were built, making it one of the most unusual in the game world. The ship is so rare that the amount acceptable to it has not even been invented, but at some point, a player named Bluemelon tried to sell one in the open market for 2.6 trillion ISK. The ship did not sell at that price at the time, and no other releases from the Raven State Issue were publicly sold before the release of the HyperNet Relay.
Just days after the launch of HyperNet Relay, the Raven State Issue, which the same boat Blueemelon attempted to sell, appeared on HyperNet, with 512 tickets worth about $ 8 billion for ISK, or somewhere around $ 90, which adds up to a surprise 4 trillion ISK. That equates to somewhere between $ 37,000 to $ 51,000, easily one of the most expensive pieces of virtual equipment ever bought.
As soon as the raffle is open, tickets start selling out fast, in part because of the excitement of being a part EVE history, and partly because of the promotional power placed behind the raffle itself. A player-led group known as a progodlegend has organized a type of high roller team as soon as the announcement of HyperNet is announced, and the hat is the crown jewel of their opening ceremonies.
Unfortunately for those involved in the raffle, tickets quickly stopped selling. Three days after the controversy began, 317 tickets expired. When the raffle expires, 591,671 HyperCores expire with it, which can be seen again. The amount of those HyperCores lost was something about 205 million ISK, or about $ 2 billion, making the Raven State Issue rust one hell of a gamble.
The HyperNet Relay received mixed reactions when it was announced. Some players didn't know that EVE it was actually evolving in its decision to ban gambling in that game. Some have welcomed the restoration of the raffle-style gameplay, and have made (and lost) a bit of ISK since its release. Long-term effects on the game are a long way from being known, but many high-quality, inexpensive ships have been seen for sale on HyperNet at reasonable prices than Raven, so at least the idea of moving those ships around seems to be working. HyperNet has created a market for some things that are hard to sell, coming from a variety of other sources mutaplasmid modules rare and important dead bodies. The future will tell if HyperNet is causing the problem EVE.