Fallout 76The pretty chonky Locked & Loaded update is out now, with various options to swap out the character’s build and CAMP location, a new mission type for Daily Ops, and other quality of life upgrades that players seem to have enjoyed with the game Test server.
The full patch notes Access the new SPECIAL loadouts available from level 25 and the Second Home feature, which allows players to create and maintain a separate CAMP in a different location that is held in reserve like a loadout slot. Smaller, but no less useful, features include an aiming assistance option in the Settings menu, as well as a batch-making slider for those who spend a lot of time tinkering with workbenches.
Many of the improvements to the Locked & Loaded update have been implemented on public test servers since the beginning of February. The game’s base has been looking forward to being fully deployed, but expired players are likely to find a completely different game by dropping by now, especially when it comes to things like UI improvements, more interesting and varied daily operations, and even cleaning up melee attacks.
The size of the update ranges from 11 and 22 GB on PC via Steam and Bethesda.net to 58.6 and 65.7 GB for PlayStation 4 and Xbox One users.
The SPECIAL Loadouts (apparently the “loaded” part of Locked & Loaded) can be tinkered with on a punch card machine either in a player’s CAMP or at a train station around the world. Characters can carry two loadouts that can be quickly swapped around the world. The players always had the opportunity to combine their SPECIAL perks for certain, temporary tasks, for example to pick locks or carry a lot of loot. This streamlines and speeds up that process.
The CAMP slots (this has to be the “locked” part) were touted as a convenience for players who found the newest perfect spot for a brand new CAMP site, but had put too much work into their old home to get rid of . In the future, a CAMP Slots menu item at the top left of the map screen will display the two constructions that players now allow. However, to be clear, stored CAMPs do not generate resources while they are inactive.
Bethesda also notes that when a vending machine is turned on at a campsite, the vendor icon is no longer automatically added to the CAMP location on the map for others to see. Players can now choose to display this icon or not.
Daily Ops is the other department that is getting big changes. In the decryption mode, which players have already tried on test servers, players hunt down enemies with decryption codes and thus deactivate Radio Interceptor devices. With each interceptor disabled, the enemy’s strength increases and builds up to become the boss enemy and the ultimate interceptor. Enemies, which now include Mole Miners, Mothman Cultists, and The Scorched, can also have two out of four new mutations to add to the challenge.
The full list of additions, improvements, and corrections is available from Bethesda. The next big updates will be released quarterly, with the Steel Reign campaign updated in the summer, changes to Private Worlds (a feature of the Premium Fallout first description) in the fall, and finally fully supported CAMP pets (plus alien invaders) in the winter.
Fallout 76 is currently available on Xbox Game Pass in all of its forms – console, PC and via cloud streaming. For subscribers, this is an inexpensive way to try out these changes. Campaign content including Wastelanders and Steel Dawn is included.