Hold on to me Borderlands 3I am the captain of the Katagawa Ball for many weeks, but yesterday I finally hit it the way I could, thanks to the help of an unknown person. Revenge, it turns out, is a dish that works well with the company.
Katagawa ball, the giant giant reminiscent of the Dungeons & Dragons Seeer, has killed me countless times, forcing me to burn out the money I take out. I do not have a rifle to rip easily with its weapons and its two protective barrels, which I was never able to take down before I was hit by one of the regular cleaning bombs.
For days I tried to climb higher by filling in missions on other planets, but when I came back plucky but still working at level 16, I found my ass kicking me again. I have convinced friends that they will shop Borderlands 3 when it goes on sale on vacation, I pressure them all night about going in and out and helping me out. But the busy lives and a little dedication to the life and hard work of a vault hunter has left my Slack SOS unanswered.
The only thing I could do was play a match. Now, my only regret is that I haven't turned to it lately. A few minutes later I was thrown into someone else's game back in the same asteroid where the Katagawa Ball had killed me many times before. When I got to the checkpoint just before the commander fought, they were on the side, down the hallway to a different control room. Then came his first words: "Hold on a minute, feed the baby."
I didn't catch the person's name because I didn't get paid my headset. Playing with rands gives me as much anxiety as it does, and talking to them is hot with a hot mic. The beauty of many games, including Borderlands, that I don't need to. Someone gave me something left over in the cache they just opened. Then after 15 minutes: "OK, let's go." I answered and came back out of the wave and it was gone.
He told me that he had been holding the ball at the Katagawa Ball, which formed a bond between us, two struggling souls gathered together. Matchmaking was not just about throwing us into the same game, it was a combination of two players and a similar vendetta. The Katagawa ball was fired.
The boss fight is frustrating for one player, but the two-way cake. We are dead once. "Oops, we're back to full health." But the second was perfection. Divided between two targets, not being able to identify one or escape both bullets at the same time, the Katagawa Ball collapsed, then collapsed. A long sigh of relief was followed by a hearty "thank you" and one more sigh was more satisfying than any of the guns poured into the captain's body.
Some developers are still reluctant to add stricter options for their game resistance. (Looking at you, Bungie). And I'm a big part of that: a lone rando, understated and completely uninspired, refuses to attach the mic. But even if it is as invasive as it is Conclusion 2 and Sec 2 do not support automatic game production, an option to ask for help when you're in an open space can be a breeding ground for the kinds of good connections that are made for many online games. E-mailing someone creates a much more interesting connection than simply joining strangers to run riding interests that you've already worked a few times before. For hardcore gamers, there are team-seeking forums and countless threads on Reddit, but getting rid of Craigslist-style ad may not justify the kind of biological partnership that might arise when an unknown person stumbles upon someone in need.
At least, I feel I owe the FL4K that I have fought side-by-side to pay it forward Borderlands 3 next time and hop on the mic for the next guest I'm playing with.