Video game curators Fear You Are Not Played he recently challenged the independent development community on chit.io to create awesome fishing games as a unifying theme. This call to action has been generated seven games in varying lengths and styles, all of which do an excellent job of placing a life-threatening edge below the water line.
Fishing sounds like something directly tied to my uncle, doesn't it? I've never been a fisherman, but that seems to be the case. Two games on the Horror Fishing Jam, The Thing pond and Holiday Fishing! treat this touchstone in different ways. The first is a busy game that is told often by a text about a family curse, passing from uncle to nephew like baseball cards. Pixel-related footage sets the tone and, at times, puts it uncomfortably on the horrors of the face before finally exploding into full-blown ideas of hell.
The most complete game in this group, Fishing An Adventure! moves the player through a fishing trip with sinister undertones in the style of Game Boy's gameplay. It has a mini-game dedicated to digging up the gravel pits that pay off in the long run and also satisfies the fishing gear, while simple, divert ing your attention away from the sharp shapes that strike between the trees in the forest and the water-watching eyes. The basis of Fishing Race!
Demo of Earl Day Closed it has a favorite style Sega Bass Fishing, following the attraction to the water as you dump it from your powerful boat. The anonymous protagonist is looking for his lost wedding ring, and for the player to guide him to a pond in the back of his house in search of a fish that he may have swallowed. Watching the attraction under gravity puts the player in the thick of the slope. I found myself witnessing a strange build in the Nintendo 64-inspired drawings long before Earl's boat started to be followed by a shadow image from below.
My favorite of the bunch, Brine Flow, very minimalistic in tone and technology. The player is placed under an anonymous fisherman and told to "bring his limbs." This mysterious command gets even more burdensome when it begins to take out parts of the human body: first the head, then the chest, and the two arms and legs. Along the way, the player discovers fish that are described as “magnificent,” "She is so beautiful,”And“ cursed, ”looks like a kind of cold-blooded scale of recovery. When pieces and pieces they are placed on an altar which is on an island hill, which is broken a man he was raised up.
I don't fish, and after playing these games, I will never do it.