Sports writing accuses the allegations of taking things seriously. Criticism, it sometimes seems, is a dirty word. I don't think that's true. I think that whether you praise something or condemn it, criticism is an act of love.
I suspect that the word “criticism,” when read alone, conveys an unpleasant insight into the minds of many. Image form: parent or teacher insults the child with minor errors. Eat your peas, skip your t & # 39; s, and stay straight, you little wolf. Image forms, because putting ourselves in a position where we can find criticism for something we have done or enjoyed actually means taking a risk position. Recommendations have never fallen as hard as the negative ones. We stop the past without too much enthusiasm; we sleep without sleep all night long after the last. Conversations return to our minds as we search, a style below the answers, which we do not find in the moment of criticism. When we see criticism of our favorite things – books, movies, games – the process plays out as if we were attacked by ourselves.
There is a reason why "fan" is a shortened form of "excessive love." Being a lover of something is committed to it. To love culture is to give yourself completely. Ownership was created and trust was established. This makes sense; art inspires us in real ways and it doesn't matter if Shakespeare or porno. There is no such thing as “there is no redemption price.” Created activities evoke strong emotional responses. Luke Skywalker is not just a hero. He is a Hero for a whole generation of movie makers. The same is true of art. Our own answers are passionate about our excellence. That is overflowing, especially now in an age when more and more media is the product of fewer companies, creations made by marketing experts, focus surveys, surveys and data. Consumer culture and nerd culture are well-formed by companies and companies that carefully craft their work to keep people active. That's the goal. Our feelings are strong but often calculated by men and women in board rooms. They have done very well in building commitment, being an expert in gaining our trust. And so we arm ourselves with franchises, which is a surprising amount of our culture that is a part of it, and see the criticism of our cultural identities as we get criticisms about us: the attacks, the nit attacks. In extreme cases, criticism is considered an attack on our values.
Criticism is not one of these things. Criticism, when applied truthfully, is an act of compassion and kindness. It is a refusal to go to extremes. It rejects the plans of men-money. It rejects the conservative proposition that there is "high art" and "low art." Criticism is a balancing act where all work is treated in the same way. There is an exchange. That exchange is more respectful for artists and creators than for blind praise. When we use art criticism, we get into the discussion. The first is when we examine why we were pulled out of our feet to begin with.
The differences in criticism are not the problem between compliments and rejections. Used properly, these things don't compete. They are two sides of the same coin. They are the things we need to be completely involved with the things we love and, yes, sometimes the things we hate. Installing even the excess is a mistake. If I were to talk about friendship, it would be disingenuous to say that a good friend is someone who tells the truth. Have fun as a friend, and you can be a spy. If you attack someone at every opportunity, you hurt. These are the extremes, but, in friendship, "honesty is the best policy." Criticism is an act of friendship. However, corporate culture practices and the integrity of organizational rights have used public perception of criticism. Honesty is obviously not the best policy.
The bthe belief in the passage hides an important fact about video games and mass media: in the garbage culture. This is not a judgment on the quality of culture. Not so, as one might think in a bizarre way, the culture of attack is viewed as disrespectful or worthless. It is not a statement of how "good" or "bad" a culture is. When I say culture is trash, I mean it in the most direct way. I say it like Bennet Foddy says in the middle Getting More from Bennet Foddy:
“For years now people have been predicting that games will be made from pre-made materials, bought from the store and collected from the world. For the most part it never happened, because the items in the stores are trash. I don't mean that they look bad or bad, even though most of them are. I meant they were garbage in such a way that the food became trash as soon as you put in the pool. ”
Digital culture travels hundreds of minutes per minute to even the best of jobs – tasks that are considered “important” by culture – are a bit of an experience. They are garbage in the sense that they are ephemeral and that pop culture, especially video game culture, is built on the idea that the media should feel and be discarded. Art is standard and culture is built on that idea.
Azeroth will disappear. Servers will be shut down, all hero's journey cleared. If we are lucky, we can survive in a cage or be reborn in a follower project of recycled goods into a delicate simulacra of "real" reality. The Internet captures fragments of their existence but games are not built on the wish that they will last forever. Games are there eaten. If you use them fast enough on Steam, you can get a refund. Games can be nourishing right now, but most are disposable and garbage. Everything we do, everything we play depends on the mass.
"If everything around us is cultural garbage, waste becomes a new way," says Foddy. "You can create a trash culture but only trash culture: B-games, B-movies, B-music, B-philosophy … Everything burns for about six seconds until some things are new and we're starting to relax."
The nature of the passing video makes criticism worthwhile. Authors and YouTubers dive into the trash can and do archeology on what they find. Technical criticism and analysis are as relevant to games as software. It identifies areas where progress is being made and notes where mistakes are. One small step in file size, one large ray tracing. In a sense, technical criticism puts games in the background of emerging technologies. Literary criticism explores the story of the game as a matter of themes and writing. Analyzes texts and places games in storytelling. Tropes, cliché, twists and turns. Consumer criticism as a review often separates games from economic perspective. It proposes a constant rate of change to determine the financial value of the game for players. These things are not separated from each other. A holistic approach to criticism, which we might call cultural criticism, puts all of these pieces in a much larger context. How do engineers tell the story? What consumer actions revolve around in-game releases, and, most importantly, what labor conditions are visible in which they are created. What is said?
That last question is difficult because it is subject to provocation and the history of the critic. When we ask "what?" there is a piece of the puzzle that also raises the question "what is this feeling?" More often than not, this is where critics and game players stray. Holy critics understand that many things may be said, some with purpose and some with no intent. There are messages that have been put into games by their creators and, more often than not, by popular culture, these messages are given priority. They have the weight of the expert's intent and in some cases hold the authority of the remaining "canon". Poe Dameron is not gay. Disney said so. If it were the beginning and the end of criticism, art would be in a critical position.
This is because art alone speaks for itself without regard to the author's intent. Dungeon and Dragons codes orcs within the visual language that emphasize the real life of racism. Orcs are the invaders of black skin in our gates, and they are built in a masterpiece of "savage" sent to black and indigenous peoples. This is a fact of the text without the intent of the double-author if your orcs go up in power again, you imply penalties on intelligence. Ancient Greek Manuscripts He has a gang of criminal gang-gypsies who are extremely good at being good. I can't ignore how this plays out in the real-world persecution of people like Romani this, and yet I love it Morrowind with all my heart and play hundreds of hours Skyrim
Exposing this is not an attack Cities and Dragons either Ancient Greek Manuscripts, and there is no condemnation of the hundreds of thousands of people who have had the pleasure of playing those games. If Dungeon and Dragons you were important to you as a player, you remain important even after this criticism. It's just a reminder that games exist within the context. Cultural criticism, which includes historical studies and internal game systems, identifies context and analyzes art in the "time spent"
This kind of criticism experiences a very pushback. Avoidance is common. "Protect politics in my games." "Stop pushing your agenda to me." "It's just a game." These requirements exist within the framework of sub-culture that emphasizes that sport is an art and should be treated as such. Schrödinger would be happy. Gaming is an art where it is somehow & # 39; critical & # 39; but apparently it becomes trivial as long as the critic touches them. I do not envy the idea. Games can serve as catharsis and escape daily. There is a real value to that. The desire to keep games as a sport stems from a very real fact: life is hard. But gamers also want, often, to ensure their time and games and request that games be treated as seriously as books or films. Emphasis is placed on the fact that games are small games and spent most of their formative years being treated as images or toys by the wider culture. Because games that have been used for nearly two decades have been sold as toys, there is a push for games to be seen as "legitimate" that need not be dealt with in other arts.
There is also the cultural responsibility of the 1990s. Death of the Combat, The judgment and shooting for Caroline, Jack Thompson. Video games have been a popular platform for politicians. They were responsible for the depravity of the youth, around your brain making you a violent killer. Guest campaigns like Joe Lieberman have incorporated a sense of persecution into the gamer culture that has developed since older players received that from players who weren't even born at the time. That cultural impetus, that chip on the shoulder, had created a culture where criticism was transformed into something bigger. Calling the game violently suggests that it is banned. To call a serious sex artist is to demand that all protesters be women until the time is over. No critic has ever asked for these things. The fear of the old population, which is now a factor and not a victim of culture, makes internal criticism more like a place of blame.
I think some readers jumped at the words to defend the game's claim as "garbage" apparently because of this list. Video game players are passionate about the activities they enjoy, as it is seen as confirming their passion and investment in-between. That tendency is commendable and understandable but poorly understood. It only works to create a natural atmosphere for activists. This is a natural principle that is in fact opposed.
Many games are not good “in the sense that they come out in the community and change the world for the better. They are good on close terms. They are important to the individual. They tend to be extreme, to the point of being overwhelmed and excessive. They are not subtle and prefer broadcasts such as theaters or pulp novels. In this way, they are a different kind of "trash." They share the same beauty drive as Ed Hardy's t-shirts and dollar pizza slices. People travel across the country for a nice dollar slice. It is honest, comfortable, and perfectly normal.
Pauline Kael talks about this "trash" in her work Trash, art and movies:
“A good movie can take you out of your dizzying funk and despair that often goes on a rides to the theater; a good movie can make you feel alive and, if you're in touch, don't just get lost in another city. Great movies make you care, make you believe that they can happen again. If somewhere in the world of Hollywood-entertainment someone has been able to break into something and talk to you, then it's not all fake. The movie doesn't have to be great; it would be foolish and worthless and you could still find the joy of a good performance, or the joy in a good line. The character's scrawny, petty offensive act, the dirty statement a man makes with innocent faces, and the world makes little sense. ”
Nioh 2 pulp experience. It is, despite its budget, the kind of B-game that Foddy refers to. And it's not like the "trash" that Kael is talking about. It's a game of magical crystals, a big chest cat, and unpredictable betrayals. It stays close to pen novels and drunken karaoke. It's not going to change society like this The forest you did and, within a few years, its online features will probably be disabled. The intruders – including myself – will sing their songs but it will be an unpleasant experience a long time ago. Who cares? Great! At best, it's good. It just so happens that this dance is about cutting off the heads and gathering the spoils. If that happens to the player, then what does it mean for us? Nioh 2 wouldn't it be "important" worldwide?
Critics understand that most of the games we play and the movies we watch are not of the world. They do not take away the threads of the state, redefine our understanding of art, or create spiritual movements. It only matters if something is "good" or "bad" or "important" only when they can understand what they are doing to acquire those qualities. It handles games too much with these attributes. It does so by knowing the medium's natural tendency and the limited impact of many activities. It highlights the good, rejects the banner and clearly does it from a benevolent position. The dumpster diver returns from a heap of culture and discovers that another man’s trash is actually someone else’s treasure. Sometimes, it is theirs wealth. It becomes something that changes them completely.
That's crazy. If you're lucky as a writer, you can't just bring context to the work or start a conversation with readers. If you are lucky, you can go with the most valuable experiences and great art in your life. None of this can happen if your criticism comes from a place of hate. Anger, be sure. Frustration, of course. Hate, no. That is why criticism is non-violent and is not characteristic of thick-skinned haters who hate art. It's a way of love. To love the medium, to love the artists, to love the reader, and to love them. Any negative feeling the name being abused alone should be abolished. People do this because they care. Understanding that is the key to skeletal literacy. It's definitely not a competition. Interaction.