Immortal Fenyx soarsUbisoft’s comic book version of an open world game has a good fight. It is not amazing to get a direct take off Assassin’s Creed Odyessybut it works and it feels good. However, kill enemies in immortal is amazing because they don’t just collapse and die, but instead shoot into the sky like Team Rocket or a real rocket, and … Oh, I just got that!
To like Assassin’s Creed Odyessy, immortal Uses the triggers and face buttons for battle, and lets you swing your sword and ax with the triggers and bumpers while activating skills with the face buttons. So fight in immortal
It does this with every enemy that you also fight, outside of some bosses. Lone tiny enemy undead enemy soldier? Boom! They fly. A big, huge griffin? It too flies in the sky, falling end by end. Even random animals you encounter, like bears, will be slammed into the sky like cheap bottle rockets bought across state lines because your state has banned them.
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The first few times this happened I laughed. But after a couple of hours I thought this was getting old. Folks, it didn’t get old.
One reason for this is that you never know exactly what a particular explosive outcome will look like or end up. Sometimes they go straight upstairs with no problem. In other cases, they may bump into nearby trees or pillars, knocking them over. I’ve even seen moments where enemies were shot in the sky but before they left they knocked down a large tree and crushed some smaller enemies.
The other reason these soaring exits never got boring, even after hitting the 30 hour mark, is because they’re extremely satisfying ways to end big fights. When you face a large group of enemies, you get a nice slow motion effect and close up of the final killer and the enemy flying into the great afterlife. It reminded me of how great the final kill was Max Payne felt Watch this final villain get your bullets riddled with your bullets in slow motion. It’s a similar feeling here, and a great way to end any big fight.
immortal is a funnier and exaggerated open world action game, especially when compared to other Ubisoft titles. And the soaring death animations are a constant reminder that this game is big, goofy, and weird. It also helps set the tone of the game in the right direction, and it’s a blast too.
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