Ask a longtime Nintendo developer a question about Luigi's House 3 in Switch and the next thing you know, you get some insight into the creation of the 1991 Super Nintendo classic Zelda History: A Historical Link. Nintendo's top people have been honing their creativity for a long time and their technology is deep.
That's a classic Zelda It came up during an email conversation I could conduct with a team of developers behind Luigi's House 3, a ghost-hunting adventure that has just sold out five million copies but it remains a mystery. Luigi's House 3 it's out last Halloween without too much rush Mario either Zelda, without rotating interviews with the media, big trailers or additional shows on Nintendo Direct.
I had questions – questions about Luigi and goggles, questions about why the game is full of collectible money but it's clear on things to buy, questions about multiplayer DLC and lack of DLC alone (The answers I published last week), and more.
Let's start with a question that has been answered a bit Previous Link and it's only partly about being creative.
Discarded Mind
I've been wondering about something missing from the game, even though it seems like it was promised in June 2019, four months before the game's release. In the interview published in the Nintendo switchch news media at E3 last year, lead producer Kensuke Tanabe spoke about the possibility of setting up a game in a hotel, saying that "by having rooms above and below, it's like adding to the number of things we can do by looking at a puzzle. the player will understand that they need to explore the room above them. It can be difficult to visualize the structure of the building in your head, so we feel that it is easy to understand the hotel structure. ”
Surprisingly, the game that Nintendo released on Halloween doesn't have any color of its kind, except for a few slices while chasing a beloved cat between the floors. The game's co-creator, Yoshihito Ikebata, said the idea that Tanabe had expressed had proved too confusing to the players. Game director Bryce Holliday agreed, saying, "Those kinds of low-key puzzles are hard to build and extremely challenging to convert after the fact, which is why they are not in the final product. However, that sense of room connection throughout the game is room-level. 39; gap & # 39; on the map, behind strangely-placed walls or rooms where height does not seem to be the closest to them. "
Tanabe, a veteran, took a verbal step back to back this up and missed out on the aforementioned old school Zelda Reference: "There are many situations in game development where at first, things don't go the way you think," he said. “When that happens, I try not to hold on to that very first thought. For example, this is where I worked Zelda History: A Historical Link. Initially, we were thinking about organizing the game in many different ways of the world. However, to launch the gameplay eventually, we decided it would be best to narrow it down to two worlds: Light and Darkness. I think game development involves a lot of work where you don't know it without having to check it out. ”
Making Hotels More Attractive
Luigi's house games are unusual. They are not really 2D or 3D, played mostly by the eyes of someone going into a dollhouse. They are more funny than scary, even though they include Luigi being intimidated by ghosts that he later confronts E oddball scientist E. Gadd. Obviously the unique & # 39; s series is making its creators.
"One basic policy of the franchise idea is that & # 39; no comparison & # 39; a Luigi's house a game, ”says Holliday. "We aim for fans and future reviewers to say & # 39; so it & # 39; s the title of the game Luigi's house a style game. "
That differs from both approaches. Few games are the same Luigi's house games, just as before, Luigi's House 3 includes all kinds of things that can be seen in other games. Its many levels, each installed on the full stage of the game hotel, much like the standards Nintendo or its competitors have done before. Someone takes the basic idea of hotels having gyms and extending that to a self-contained mini-room. The rest is based on the hotel movie studio.
"We thought to include two types," said Ikebata about the various levels of the game: "a floor that can be found in a standard hotel & stage & # 39; which has features that may look like one hotel that the player never expected."
Holliday conceded that the developers have re-encountered ideas of very traditional standards. He said, "We built the Ice and Fire floor, but he said that compared to the apartments you played, they didn't do it based on those first principles."
Why It's Money And Why You Can't Buy More About It
Hotel in Luigi's House 3 it is full of money. Wherever Luigi points to his posts, money will fly. It filters coins and bills from rubies and curtains, from plants in pots and shelves, from baths and, of course, everything in the game. Why is there so much money?
"The money had been hidden in the hotel a long time ago," Holliday said.
"In fact, the m oney is not for ghosts," Ikebata said. "We had been hidden in a hotel for some time."
Not a big deal there, but Tanabe has offered a different kind of background for all the money: “The answer & # 39; to make money makes one feel happy & # 39; is the object shown in Super Super and History of Zelda, so that's something we wanted to add. ”
Players can use their game money to buy temporary power, but there are no outages or enhancements to spend money on, which doesn't mean all that money can go.
"We had originally decided that it would be used as a critique when you cancel the game," said Ikebata, noting that the team considered charging a match for EG Gadd's score but decided that it would discourage people from asking me for help.
Tanabe said any development plan is not required. Holliday agreed: “Improvements and skill trees are not really Luigi. He is a disposable hero with the skills and courage required to face any problem. The players helped Luigi overcome his fear of exposing his true talents. Cleaning, vandalism and collecting are involved, Zen experiences that everyone has been familiar with since childhood. It is compelling though for no other reason than the act itself. ”
Hunting for Innocent Spirits
As some say, rare and very interesting Luigi's House 3 by Paran Productions, its eighth-floor production studio. Players spend their time on that base moving things around from one movie or TV set to another, converting things that are manipulated. Morty's body handles all these shots and, unlike other ghosts in the game, doesn't attack Luigi. After Luigi has cleared this level, Morty can be found in the editing room, busy at work making his own movies. Luigi can move him, but he shouldn't.
Kotaku The weekend organizer chose to pick Viety and felt guilty about it:
I regret sucking that ghost. I'm sorry, Morty, I'm sorry. You've been a good part of what level I like so easily Luigi House 3. You deserve to be saved. I hope others don't make my mistake.
"We were thinking of doing it to avoid being caught by a ghost," Ikebata said of Morty, "but we felt there would be players who wanted to catch them all, so give us a chance to catch / hold a ghost in that player. hard to determine if they will find a ghost, so I feel we made it an unforgettable moment. ”
Should Zack and others who have arrested Morty feel guilty? “It tells you something about yourself that you feel bad, and that makes the information better,” says Holliday.
Ikebata added: “Also, E. Gadd collects ghosts because of his pure curiosity, so he never tries to punish them. Luigi understands that too, so I don't think he would regret it (would) if he caught Morty. "
And there's more:
At the dance floor near the end of the game…
Stream: "The team contacted us at the beginning, how to present this." The logs have no feet so we can't make them dance (steps). "" No, it's okay to get them wearing pants. Let's use that to make them dance! "Finally, they were able to complete the beautiful dance scenes. Luigi's rhythm, I laughed uncontrollably.
Forbidden developers show no overuse of Luigi's other great game pack options…
Holliday: “Probably the most important thing to think about design principle is that when you use a special skill you lose something special. Sometimes an impression is made because it is not normal. We had to fight the urge to use exciting skills from elsewhere in the game development. It's trying to get the team back to work. ”
It's the difference between the game's premise, the colorful ghosts and classic Boo-related nails and their origins…
Ikebata: “The mystery as to how ghosts in the game were born, is a mystery. It turns out that normal ghosts only live in this region, and they work in this hotel. The Boos roam freely and manifest themselves randomly, so they are likely to occur elsewhere, not just in this region. ”
Whether there was any inconsistency with all of Nintendo about installing Virtual Boy data for a failed company such as Virtual Boo game items …
Ikebata: "The idea of the Virtual Boy is that it & # 39; s a specialist in three-dimensional displays, & part of Nintendo's history. As for putting this in the game, we had a good idea of the name Virtual Boo was used from the start. From within the development team, it was decided from the very beginning of development to use that as a theme. There was no negative feedback from Nintendo internally, and it was approved without any problems.
For any small details developers would like players to comment …
Ikebata: “If Toad is following you around, you can point Toad with Poltergust. By introducing Toad, there are areas where you collect the most money. Please try to introduce as many things as you travel with Toad. Also, when you go up to Morty to talk to him, try to bring him different things. You will be able to see different responses from him. "
Holliday: During the holidays I finished the game, playing with my sister as Gooigi. I have been able to help him enjoy it, working with him through difficult parts rather than taking control over him. At first, Gooigi was a strange and dangerous idea; becomes a single-player story game that can enter and exit co-op mode at any time. I'm proud of the team that stuck with it and it was released. I recommend playing it both ways. She feels different. ”
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