The platforms are about jumping, but what happens when your jump is so strong that your body can't handle them? That's the idea behind it The legbreaker, a game about finding out how to save the protagonist's body as they perform several tortuous experiments.
The legbreakerThe mechanics are simple: the player has a huge jump. One jump results in one broken leg, which means you get two max at each level before the crawl is reduced. The whole room is small puzzles, filled with gaps and holes that enable the player to find the best way out while also weighing in on how breaking one or both legs will affect their strategy. It was revealed recently, however, that dragging yourself around two broken limbs has its advantages, as it allows the player to reduce the small gaps. In the following stages, walking can be used to skip spaces that would require some jumping.
The experiments you are doing The legbreakerFree narrative eventually extends to include platformer distractions such as switches, nails, springs, and moving boxes, each offering additional insights into jumping mechanics. Since players can control the jump height, the metal spikes need to reach the lower platform before passing through the gap. Earrings can be used only once, which means they should be assigned just the same size as regular jumps to avoid obstacles. The boxes can be tossed into the switch to open the doors, but also provide the extra height needed to press the buttons on your own.
The legbreakerControls can sometimes be a struggle. Moving a character, or two sturdy legs, is bizarre and unexplained, which is a problem developed by the art of walking with a broken leg. Nothing feels as strong as one would want from a platformer — I often found myself flying over the edges while trying to move forward, or lacking in transitions and springs when it looked like I should have beaten them to death. That said, this little frustration has never kept me stuck for so long.
The legbreaker currently available for "pay what you want" itch.io as part of a jam for the Ultimate 2020 finals game, but I felt like I had my money back after throwing a few bugs in the developer's way. I would like to see this mechanic transform into a longer game, but also in its nature as a result of game jam, The legbreaker it's a clean little guitar, with its unique designs and definitely worth half an hour of your time.