Newer types of limited time give players more options for large scale battle on Call of Duty: Modern Wars.
The February 25 update of PlayStation 4, Xbox One, and PC brings a new “Bazaar” Gunfight map, new shopping cosmetics, and general handling of general tweaks. But the key addition is new approaches Modern WarfareS The battlefield-The Ground War theme of war.
“Boots of World War II” removes the frustration of the tanks without a large, 32v32 mode by removing all deadly vehicles in the Ground War. The change comes in small quantities, however, because “Battle Boots” uses “Realism mode” instead of the usual multiplayer.
The physical mode loses all the information a player often sees on their screen. You will also not have a smaller map unless the leading partner receives calls from the UAV. The truth gets you into the fight, focusing more on networking and listening to noisy channels. Audio clues can remind me to make my critical calls – if not, I'd totally forget to use them.
The feature of Realism mode that I struggle most with is the lack of hitmarkers to notify you when you hit and killed an enemy. I shoot long distance players, but I'm not sure if I contact an opponent. Are they dead, or are they waiting to wait for me as I pursue the guidance points? I force myself to play carefully and to listen a lot.
The standard Ground War mode receives a lot of complaints from players who hate to deal with its infinite breathing tanks, which can sometimes be abused. Fans of the tank are known for parking in the vicinity of the "Karst River Quarry" and for firing shots from anyone found outside the buildings. You know who you are.
The tanks don't bother me. I rarely use them, and I don't let the enemy tanks stop me from playing the objective and getting my firestreaks. I usually treat thermite as my equipment, and then keep an RPG on my back. However, I wanted to know what the Ground War would feel like without constantly venting the wrath of the tanks with thermite before I could continue my chase to the exact spot.
I found that the biggest impact of the rule change was “Krovnik Farmland”, a map with a lot of open space that is usually handled by a ton of tank action. It was really refreshing to go from place to place with only snipers to worry about, and feel free to treat something other than thermite as my deadly equipment.
Despite only being available in Realism mode, this Baby War virus is refreshing enough to have some players say "tanks, but no tanks" in the standard Ground War mode.
The second new option, called “Giant Infection,” plays as amazing as it sounds. It is a great measure in the classic "Infected" mode, where all players start as saviors until one player is selected to be infected and must cast Survivors. As more survivors die, the infected army grows.
It is a great game for keeping the Usinde, armed to encamp their rifles with guns, usable shields, pottery items, and a steady stream of ammo responses. The infected are equipped with smart implants to choose the right place to breathe, and they will need it because they will die a lot. Their only weapon is a standard knife and a throwing knife.
Giant infection is only found in "Aniyah Palace." No matter how important this map is, wars almost always take place in one small area – at a gas station at the edge of the map that allows players to easily enter the roof. Every single game I have played has resulted in the majority of survivors rushing to the roof of the gas station, setting up a humorous border of earthenware around the roof, and waiting for poor souls to play the virus. Mildly entertaining as a Savior, is totally frustrating when you are a member of an infected group.
I have never been a huge fan of the mode, except for its popularity with my friends. I think Duty fence: WWII she had one the best is taking the virus. Although not perfect, I enjoyed the mode on small maps that forced multiplayer involvement. Also, those infected actually become zombies when they die.
Giant infections can be very interesting when players are expelled from their rooftop and use the map above. Maybe don't give them a constant flow of ammo. Maybe you put boxes of ammo resupply in dangerous, open areas on the map. These approaches always seem to be uneven, and perhaps some players are fine with the struggles of infection. But without a better balance, I think I'll stick with the Realism Ground War, even if I forget to make my critical calls.