return, a PlayStation 5 action game about dancing with death in an inevitable space rave in a time warp, is a visual delight. It’s also an acoustic one. And that is at no point more obvious than when playing with a 3D audio headphone.
Let me put it this way: Before I picked up returnI seldom or never played games with headphones. I can’t play now return without her.
Sony touted Detailed, highly targeted 3D audio support “Tempest” as the main selling point of the PS5. The PS5-specific headset that was introduced alongside the system, the pulse 3D, was reportedly tweaked to get the most out of Tempest 3D AudioTech’s “custom 3D audio engine,” not to mention the PS5 war of stars Stormtrooper aesthetic. I used that to play returnand it was very, very good.
Note, however, that you don’t need a fancy Pulse 3D to try out the PS5’s 3D audio. Most USB headsets or analog headphones plugged into your DualSense will do. Just make sure that 3D sound is enabled by going to your settings, opening the sound menu and scrolling to the audio output submenu. With a suitable headset connected, you can turn on 3D audio and choose from one of five audio presets which sounds best to your ears.
I have previously tested this technology with various PS5 games such as: Outriders. People Can Fly’s prey shooter has a typical directional audio that makes for some nice moments, and certainly better situational awareness in combat. But the overall experience didn’t exactly make me the gospel of 3D headphone audio.
returnOn the other hand it is really mind blowing.
Go through atropos, returnThe exoplanetary setting with 3D audio enabled for headphones is an exercise to strengthen your nerves, at least if you’re a horror baby like me. You cannot identify exactly What The noises are, but you know Where You are. (Everywhere.) Towers pop out of the ground with the unsettling growl of a car. Flying tentacle space monsters could very well be flying bears prepared to eat you just because of their roar. It helps you pinpoint its location without thinking about it.
On different parts return immerses you in first-person interludes set in a 20th century house. Similar to the Resident Evil Village demo Starting in January, steps are the focus: you can hear them stomp up above you, really above you, like you would with upstairs neighbors who simply refuse to take off their damn shoes. And of course there is the rain that sounds as good as it feels, also known as “like real rain
These effects are not just catchy tunes. They also offer tangible game advantages. Enemies emerging behind you do so with an audio cue – such as a screeching or otherworldly robotic thrum. In fact, when you listen over 3D audio, it sounds like these enemies are behind you. ((returnThe angry bats are much easier to deal with if they don’t blind you) You can technically hear all of these things through your TV’s speakers, but such a setup doesn’t compare to the situational awareness with which you hear it pinpoint, easily noticeable Directivity.
Earlier this month, Loic Couthier, audio lead for return, told PlayStation blog
But the brilliance of returnAs Couthier noted, the audio goes, “Most of the time, you use it without even knowing it.” You won’t fully register all of these little things until you go back to standard stereo audio output, such as: B. from your TV speakers. Then you realize what you are missing. And shortly after that, you can’t play without it anymore. I sure can’t.
It took me a while to determine if Tempest 3D AudioTech was the real deal or just more of it, another marketing gimmick. While 3D audio has been around for ages, I was never really excited about the whole headset thing. Finding the benefits never really paid off, fine-tuning my surroundings. But return opened my ears and I’m curious what else this technology can do.