I spent about seven hours with the Rights Season. This is not enough time to pass judgment on changes and new content that will resonate throughout Conclusion 2 over the next few months. But I can say that those seven hours have been one of the worst abuses I've spent on getting to know the new season Conclusion 2 in the long term.
Qualifying Time continued yesterday, introducing yet another threat to players to be controlled. In the meantime, instead of the ancient god of the Hive worm or the giant cyclops of Vex floating around, it is the scene of the evil Cabal in a collision course with Earth. To do that, players need to drive their old friend Rasputin, a real AI who loves music through a network of weapons, protectors, and secret bunkers pervading the entire solar system.
Warmind's help doesn't come though, which means players have to navigate through a complex web of new funds, bounties, and upgrades to fully recover its power. The result is an enlightened new grind that finds their rewards feel worth the effort and that feels uncomfortably posted in the gameplay and thrilling storytelling that came before it.
Seasonal Should Be Round With Seraph Towers & Rasputin & # 39; s bunkers. The first is a community event event that offers prizes for military costumes, weapons, and new money called chipsets. The second is an underground area where you can shop on your chipsets for additional weapons and weapons directly from Rasputin. Warmind also has backups that offer second-rate bits called bits that can be used to upgrade backenders to get new money and resources faster. Together they feel almost the same as the Obelisks of last season except the grinding is long, almost unpleasant, and in service in a small pool of less enjoyable looting.
Part of the problem with Season of the Worthy is not that it feels too familiar. It is that many comebacks are worse than when players first encountered them. A prime example of this is the Seraph public events. They contain three platforms that you need to protect as they have one power-up at a time. At various times, if there are no enemies on the platform, there will be a charge cycle and throw a second ball of energy that exists in the air between the two platforms. It's a string of weird machines from the Black Armory, but it's chaotic and frustrating.
Enemies need to be wiped out quickly, but they come from so quickly and from so many poems that I often find myself scrolling through circles trying to keep up the awkwardness, only for a small fugitive or an invisible rider to somehow run by me. Unlike the Black Armory & # 39; s structures, which were completely new with multi-level buildings, the Seraph Towers in the EDZ were at least announced on the floor between a flat area near the bars in Winding Cove. Similar events will be added to other planets in the coming weeks, but so far they are more or less the same as last Sunday's performance, or with Season of Undying & # 39; s Mediocre Vex Offensives.
Unfortunately, the rest of the season feels great in this. There is only one custom weapon and it is locked behind the Iron Banner. For now, the playlist for Vanguard, Crucible, and Gambit doesn't have any special challenges associated with them this season, which makes the idea of returning to Nightfall Ordeals or will try to make Legend in the Crucible more appealing. Also, the new weapons provided by Rasputin draw from a weaker set of perks than they previously did, making them feel like they shouldn't try to compete in the Trials of Osiris when that begins this weekend.
One of the best moments I've had in Season of Worthy so far came from his new Exotic: Tommy & # 39; s Matchbook. The automatic rifle has a large magazine but it smells like a truck and it hits a long time holding down the victim, causing a lot of damage but burning you in the process. It sounds like a bee version of the Riskrunner submachine gun and it's just fun to use it to melt enemies. Still, I can't help thinking that getting a shot would feel more sensible if there was a desire behind it than just getting rid of the season pass (which he does as soon as you have a paid version).
Everything Conclusion 2What was once made to bring me back is to provide new challenges and mysteries to give me excuses to shoot all the same enemies I've already killed thousands of times. These days, they are few and far between. While I'm still hoping that the return of the Osiris test will give me a new goal for the last game to strive for, I've never been interested in all the rigamarols I need to get through to get there.
Find out what's going on inside Conclusion 2 last season: