It’s been more or less a month since the new generation of consoles hit the market. In addition to a wide variety of titles designed specifically for these powerful machines, you can also see other works that have received different improvements to perfectly adapt to the new one. Hardware. Ubisoft’s great tactical shooter Rainbow Six: Siege has recently landed in the next generation thanks to an update and now it looks and works better than ever. I spent a few hours with the Xbox Series X version in 4K or 120 FPS to see how it works in the next generation.
What does the new generation (be it this one or the PS5) offer to warm up your engines? If you already have the title, you can update it for free and enjoy it in 4K and 60 FPS (resolution mode) or in 4K scaled to 120 FPS (performance mode) on Xbox Series X and PS5. In contrast, on the Xbox Series S, this converts to 4K at 60 FPS or 1080p at 120 FPS as the hardware is less powerful.
Resolution mode makes it look great, but due to the experience of Rainbow Six: Siege, a frenetic shooter where reflections are far more important than it seems, you should enjoy it in Performance mode. With this final configuration, it continues to look spectacular, and both the character design and environmental destruction are much better than before, but it’s undoubtedly the fluidity achieved by doubling the FPS that elevates the gaming experience to one other level.
Ever since playing Siege on console, I’ve always felt that the aiming system was a bit clunky, just like Overwatch was on those devices. If you are a huge shooter fan like me, you already know that Call of Duty is way above the competition in this section, but I have to say that with this improvement that allows you to play at 120 FPS, Ubisoft almost corresponds to this difference. I still think that most CoDs still adapt much better to controllers than the vast majority of shooters, but Siege no longer makes you struggle with the controller while playing it, and now you can do sensitivity too Adjust so that your movements become more agile and you have more precision when aiming, something that is better than the previous version.
The responsiveness of the controller isn’t the only aspect where the R6 has improved a lot, as both the menus and the loading times have improved a lot. This means that in a few minutes you will have the console turned on and you can be in combat; The aspect that you spend most of your time in is finding a game. In terms of the menus, changing your custom classes was not easy as you had to spend a lot of time doing it as it took too long to load any part of the weapon or equipment as this is already after water. Now you can do what you want almost immediately, instead of having to wait ten seconds as you step through the menus or switch between the different operators and their classes.
In addition to the improvements that come with more powerful hardware, Rainbow Six: Siege for Xbox Series X and PlayStation 5 also includes improvements in accessibility, such as: B. Text-to-speech and speech-to-text readability options. I haven’t personally tested them, but the mere fact that they are available shows that Siege is slowly becoming a broader title, which is pretty strange with such an extreme shooter.
On top of everything next-gen related, the title also brings a content update with it, and it’s not small at all. A new operator, Aruni, has been added, the skyscraper map has been redesigned, and there are a few balance improvements as well. One of these changes is aimed at eliminating a goal that was very strong in the defending team as both the ballistic shields and the fact that the attackers’ respawn was captured were very “broken”. With the reduction in defenders’ time fatigue and with fewer ballistic shields available to operators, the meta is practically wiped out. I had almost no problem with all of these things and I have to say that the pace of the game has picked up a bit thanks to these changes coming from pearls.
I have a hard time talking about the skyscraper map redesign as I couldn’t test it more than a couple of times with the voting system for the map the game is being played on. It is true that catching the attackers respawn is not that easy, but much of the map still appears to be useless as the vast majority of the bomb nests are in the large building as it is much easier to defend .
On the other hand, Aruni is fantastic. It has a new ability called Suria’s Laser Gate that can intercept projectiles (just one before it has to be picked up and placed back in). Also, it can block the path of enemies through the doors and has a metal arm that It can drill holes in surfaces that can be destroyed. From what I’ve seen and tested, it basically seems to be a wonderful fit for the game and Suria’s goals are easy to counter, so it’s not the new goal and isn’t everyone’s favorite.
I’ve been a huge Rainbow Six: Siege fan for a long time, and while the title still has the extreme shooter essence that sets it apart, causing a lot of people not to adapt to their gaming experience, it’s true that with the improvements that bring the next generation and the others I commented on make this version better than ever. When it comes to playing it it feels like never before, it looks great, and both the menus and user interfaces are very intuitive. Considering that it comes with Xbox Game Pass and that the Standard Edition is reasonably priced, it’s a title I’d recommend without even thinking about fans of the genre who have a new generation console. You may be in for a very pleasant surprise.