Zelda History: Ocarina of Time, one of the the most popular games of all time, has always had a dedicated community of speed drivers – people who try to end the game as fast as possible to the masses. Ocarina of Time, released in 1998 for the Nintendo 64, usually takes 20 to 30 hours to complete. Using bugs and scratches, speeding drivers in recent years have found ways to trim that in less than half an hour, a 2019 record hitting less than 17 minutes. But over the past few months, something has changed. New speed record Ocarina of Time Amazing seven minutes and 48 seconds.
Just do it Ocarina of Time speed drivers do such a great development? The answer is in a new way that allows the discerning player to use the game's data to enable it head straight to the end of the game. It also leads to a broader public debate on what should or should not be allowed on speed drivers.
The process that makes this possible is called consultation code management. By performing seemingly random actions, the speed driver can change Ocarina of TimeMemory values, forcing the game to remember certain things at special times. With the perfect combination of actions, speedsters can entice the game to do other funny things – like killing them right at the end of the game.
"Debugging code has two main components," the speed runner Daniel Baamonde
In other words, speed drivers can perform tasks that modify the game's code. Move Connect a specific route and move objects somewhere and it is possible to take the data used to track those objects and use them for something else. Unique movements or names of complex files can have strange effects elsewhere.
This strategy has been proven to be important in reducing the speed times in each% category, when runners complete the game as fast as possible by any means available. Runners and glitch hunters have found various ways to manipulate the code and convert data inside Ocarina of Time. Dispute code approval allowed Majora's Mask the speed drivers have to gain their strategy is the Holy Grail skipping directly to the last parts of the month, then lowering the Ocarina of Time Any% recording in numbers never thought it possible. Last year, Ocarina of Time at last it had reached the times less than 17 minutes after a four-year procedure. Records available 7th minute and 48 second runs held by American runner Zudu.
The process of finding out how to make use of the consultation code involves another trick, called Stale reference manipulation. This strategy allows players to write more Ocarina of TimeIt's a code, especially relating to "players" in the game world. Every character – things like enemies, non-playable characters, and things, are represented by a number in the game's memory. SRM facilitates changing the data tracking practices of those organizations.
The initial implementation of this strategy was small but useful. With the right steps, you can rewrite the objects inside the treasure chest. But it quickly became apparent to speed drivers that SRM could create conditions for code coding, which would allow them to break the game in various ways.
There was a catch. As the codes for debating code were developed, they became more and more complicated. Ocarina of Time
"This has been controversial," Baamonde said. "Because it raised questions as to whether this preparation should be included during the run, and whether it was appropriate to use external tools for repairs that would not be permitted during the speedometer."
These are important questions that exist in a fast-paced society. When does it really start? Usually, this is where you start playing the game, but this is a new way for Any% of Ocarina of Time requires pre-planning and use of external tools that are not allowed with live approval. If the run is about making real-time tactics based on your ability in the video game, using rubber bands and other ways to make a shift to lock a key controller in place may not be in that mood.
The Ocarina of Time The public is faced with the question: what exactly were the speed limits of %%? Anything goes, right? At the end of February, all runs using the conversion were removed from the leaderboards until the public decided which ones were allowed.
Maybe it doesn't matter. As the public unanimously voted on ratification of controller and learning software, a new approach was adopted that did not include input from the third party. It's still a difficult game to make, but it can be done without any outside help. Baamonde got his first 8-minute run on February 25. Prior to this success, paved the way "Any% No Arguing ” on Twitter. Between the running and the recording of Zudu, Ocarina of Time speed drivers are more likely to come to the peak of what they can accomplish with the game.
"The most recent way is to bring down the game," Baamonde said. "If you see runners saying that less than eight minutes can be a last-minute barrier to the game that they see, it actually means."
As for public voting, the results come this morning. Modification of the controller and installation software will now be officially approved. All runs using the previous methods are returned.
The vote showed widespread support within the fast-fixing community and other hacks. 54 of the 72 voters approved the use of tools such as rubber bands. The same figure – 52 of the 72 voters – said that runners should be allowed to start at a faster pace since regulated input is already in place.
Given that is just the latest Time Ocarina The route does not require a rubber band and can still go in under eight minutes, it seems to be a bit bigger now. But games have a tendency to go through strange ways. If new setups and tactics are available, Time Ocarina speed drivers will be able to use any means and required inside and outside the game to achieve success.