I wish I were immortal just so I could play all the games that were behind me. Lost Odyssey The Xbox 360 is about immortals who have lived and lived through a thousand years. Maybe too much. Life has taken its toll and the only thing that has made it bearable is the involuntary amnesia inflicted on them by Gongora, an immortal companion. After I finished the game, I felt his age in both metaphorical and literal senses. It took me three reboots to actually complete the Odyssey, and even then it took me almost half a year mixing it up while writing two retrospectives earlier in Kotaku about this trip. As with any good RPG, I was saddened by the idea of breaking up with these characters I had spent so much time with. Even when they were digital companions, at least for the last leg of the journey, they felt real.
Roar of the dead souls
Time goes unevenly, and there is both a sense of envy and sadness about what immortals are gifted with when even the family can become a curse. The burden of a thousand years of memories is overwhelming, and it is even implied that it was only by losing their memories that they could cope with them.
The party pursues the evil Gongora to the grand headquarters, where the abandoned remains of Gongora’s magical experiments lurk around ready to unleash their anger at the party. Gongora, not surprisingly for a monomaniac, wants to harness the power of a god. I wondered if Gongora and his obsession with defying his fate would have served better if he had simply forgotten his past as well. His preservation of his memories has denied him the melodrama of an identity crisis and he has instead turned a thousand years of frustration on his homeworld. He lacks the subtlety of emotions that characterize the other immortals who are tired of their long lives. Each of them strives to find a reason to continue, such as Kaim seeking revenge for his daughter or Ming taking her position as queen and protecting her people.
Ming’s dream is one of the most painful. As queen, she faces conspiracy after conspiracy by aspiring usurpers trying to ascend the throne. She feels a sense of weary futility in the never-ending struggle, knowing that ultimate power isn’t really worth it. At the same time, she maintains her authority in the hope of doing good through her reign. When General Kakanas pretends to submit to the queen, she plays along, but already knows what he’s up to. Instead of being content to thwart his coup attempt, there is a resigned disappointment that understands human nature and its insatiable greed. Given her understandable cynicism, her romance with the mortal Playboy magician Jansen felt compelled. While I like both characters, the music video that was supposed to build their relationship came out of nowhere. While I know that love doesn’t have to make sense, even between immortals and mortals, this was probably one of the bigger narrative missteps overall. The fact that the game ends with their wedding felt more like an undeserved climax than the climax of something that happened naturally.
What you are
As for gameplay, I was disappointed with the final stretch as I overwhelmed my characters and made the most difficult bosses in the game the easiest. The immortals have the ability to learn skills from the mortal characters, while the mortal characters must slowly learn their skills through grinding and experience. The vampiric relationship means that the immortals can essentially use their abilities and control them, like with Jansen. Since Jansen is a specialist in black magic, it means that all of your immortals can also become powerful black magicians. At that point, he was no longer a key member of my party.
This last open seat went to the immortal Seth’s pirate son named Sed (his name is a reference to the Final Fantasy Symbol, cid). The Lost Odyssey The pilot, who seems much sadder and older than Seth, is still yelling: “Momma!” arouse playful disbelief in mortals. His ship, the Nautilus, can jump into the air and transform into an airship. It’s one of my favorite cids and the freedom to explore an Overworld map has been since then Final fantasies this generation of consoles had eliminated them.
There are two side quests that upset the balance of the game. The Royal Seal Quest is one of those with the special accessories and weapons your characters receive. The goal is simple; Find seals around the world that only Prince Tolten can unlock.
Tolten is a weak and cowardly prince who is manipulated by Gongora. He is a frustrating character who is wasting all of his privilege. If he hadn’t been so naive, he could have thwarted Gongola instead of giving him the reins of power. Gongora tries instead to assassinate Tolten. He uses the fake news about the death of the prince (although Tolten is alive) to declare war on his rival Gohtza and to eliminate his main force with his magical abilities. Gongora then ascends to the throne.
Tolten has some excellent skills that the immortals can learn from and has a huge advantage on the items he wins. The emblem of the royal knight gives immortals the greatest HP boost, while the quad element amulet gives them the ability to absorb all elemental damage, essentially negating most magical attacks. In addition, Tolten gets the most powerful sword in the game, Age of the King, by defeating the Golden Knight. Technically, only Tolten could use it, but after the Immortals learned the Royal Equipment skill, I gave the Immortals the best weapons and never used Tolten again. It is only good to be the king if everyone around you is not immortal.
Another must-have item is the 1000 year memories, which increases the available skill slots of Immortals by ten. After scouring the world for slot seeds and battling enemies in the backyard, the version of a gladiator game in this game, I didn’t know what to do with all the empty spaces. My group was invulnerable to almost any type of attack. She received three accessories, doubled SP and Exp, had an automatic shield and barrier, and increased her combat and magic strength.
Lost Odyssey tries to confuse the gameplay with each of its dungeons. In the Temple of the Ancients, the tangled and labyrinthine structures force players to use all party members by splitting them up. Since I had mostly used my immortals up until then, I was able to fight characters I had rarely used. This increased the sense of connectedness I felt with them when I had to put their skills to the test. I wish there was a JRPG that I could use every member I recruited at the same time. Ten party members attacking enemies at the same time would be pretty awesome.
The gameplay maintains this variety when it comes to the boss fights. The Master of the Temple of the Ancients is probably the toughest enemy in the game as it requires a very specific strategy in terms of line tactics. Since it is in the background and its Keystone guards are wreaking havoc, one of the Immortals will have to use Break Hit, who will ignore the row where an enemy is in. Your group must turn off the left keystone, otherwise the monster will counter any physical attack. make the break hit the topic. As soon as this is done, one of the magicians Powerus has to work on Seth and Kaim, who in turn hit the beast. If you make the understandable mistake of defeating both Keystones, the fiend will set Shadowus’ free, who can inflict a ton of damage. If you don’t use Break Hit, most of your hits will barely land because the fiend is in the back row.
Unfortunately, that sense of tactics and creativity didn’t apply to the final villain, Gongora. His hits barely landed, and my immortals made mince out of him because they were far too powerful. It didn’t take me a thousand years to learn that immortality can make life boring.
The last final fantasy
There are things that I would have liked to learn in the end. How did Sarah and Kaim actually get to know each other? Did they have a relationship before they arrived or did it develop after they became immortal? And what on the other hand does Gongora fear so much?
I was sad when my trip came to an end. However, it wasn’t just the characters that I said goodbye to, it was some kind of game that I grew up with. Namely the Final Fantasy Games under Sakaguchi’s supervision; epic, operational, with turn-based combat, great music by Nobuo Uematsu and pre-rendered cutscenes that amaze me. While there’s a lot to like about modernity Final Fantasy Games, their game design philosophy is so different from their predecessors that it’s like playing another franchise. I have no problem with that as evolution is necessary. But in Lost OdysseyI felt like I had to play one of the old ones Final Fantasy Play again.
I would have liked to know what happened to Seth and Gongora. And what will happen to Ming and Jansen after a few decades? To see them a thousand years later would have been amazing. Or would the time have been even harder for her? While the ending note seems optimistic, life is an unpredictable cycle, the only guarantee of which is pain and suffering, if we have learned something from memories of the first thousand years. For these immortals, these brief moments of calm are the best they can long for.
It’s unfortunate that, despite the characters’ immortality, their video game fate had an expiration date Lost Odyssey really hers final Fantasy.