It's been less than a month since Borderlands 3The most recent increase has arrived with bang, but vault hunters already have access to another new playground where they can fire up to 87 bazillion rifles. It's called Villa Ultraviolet. It is set in fine gold and neon. And yes, it is totally awesome. The end of the catch? It's hard to find that.
Yesterday was great Borderlands 3 the update introduced several changes to the Gearbox & # 39; s diarrhea. For starters, the Mayhem mechanic — a series of machines that increase in difficulty but lead to a better drop in robbery—we are completely freed. Before the change, Mayheme only climbed to the fourth level. Now, it goes all the way up to ten, each level is much larger than the last. And best of all, you don't go all the way back to change the level. You can change things fly when you leave your ECHO menu, or doing so will reload your location.
The biggest addition is a seasonal event called Candle Retaliation. ” As in the past Borderlands 3 events, giving players many things to shoot and loot. Unlike previous events, the new venue, Villa Ultraviolet, is really new, rather than A live-themed remix of an existing site
Borderlands it's best if it's simple: Go here. Capture everything in your path. Take all the shiny things you can carry. The Ultraviolet Villa is as easy as it gets. It is mostly a straight path to the hall. Start to finish, it's about the length of One Proving Ground. Better yet, there is no shortage of enemy types. Each time you visit Villa, you will find a different enemy team (for some reason arcane structure).
For those who are curious about extortion – in other words, all of them Borderlands fans — rest assured that Villa Ultraviolet is certainly not disappointed. Although it's Mayhem's low levels, all of the conquering enemies result in a splash of rainbow blasts of green, blue, purple and gold. It's glorious.
How do you get to Villa Ultraviolet?
Although Villa Ultraviolet is actually another Proving Ground, it will not automatically appear on your fast travel map. First, you'll need to point to the top floor of Sancwele III. Talk to Maurice, the mover of a velociraptor – something that looks like you have dipped in the hot New Vegas breast. He'll talk about collecting gambling bills and eating people (oh, that is Borderlands comics), and then I offer you a search for "Cartels Recovery."
The first part of the application is as straightforward as it is dense: Collect 30 GPS trackers from cartel members "around the galage" so you can track their hiding. Maurice will give you a way – for me, it was a hike to Bluff in Pandora – where you can find other cartel members, but even clearing that place will not get you to 30. You are then prompted to skip the game. play as you usually play, praying to the monotony gods that you will enter into certain cartel members.
Let me save you a moment: You don't have to leave the first place. Just head over to another section of the map where the attackers hang out and cartel members will soon join the fray. Some enemies will drop two GPS attendants. Some will go down five. It shouldn't take long for you to hit 30. (Bonus: This saves you from sitting Borderlands 3Increasing loading times.)
Once you find what you need, return to Maurice, who will open a portal at Villa Ultraviolet. Go there. Capture your every move. Do a brief job for the boss, a brilliant man named Joey Ultraviolet, and enjoy Smaug's swarm of diminutive gold guns.
At this point, you may think that you can simply enter Villa Ultraviolet and rearrange the lesson whenever you want. Think again.
Really? Can't I just take a quick trip there?
Yes, you do – but you can't do it when you get there. The villa will be designed, and you'll need a passcode to enter.
Maurice will give you the second part, "The Return of Cartels II: The Revengening," which is exactly the same as the first one he gave you. Other than this time, you don't need to collect GPS trackers. You need to collect a bunch of stuff called… actually, I don't know. I came out second because of the wonderful ennui, so let's call them "whatsits."
Worse, Maurice won't give you a way to get started. You really have to play at random until you get 30 whatsits. Yes, there is as much dictionary as it sounds – but there are a few hacks that make you less of a slogan.
First, turn Mayhem in pairs or even one – or almost completely – so that the enemies drop quickly. Also, instead of walking around aimlessly, select Proving Ground to head to. Cartel members will appear there in addition to regular enemy waves. I got lucky both of them (one at Ghostlight Beacon) and Discipline (at Prescipice Anchor). In total, I was able to find 30 whatsits in the first room or two. Once you turn 30, it's a matter of moving quickly to Joey & # 39; s Planet. The gates should open for you when you get there.
At the moment, there seems to be no way to reduce the cycle completely. “Revenge of the Cartels” runs until June 4.
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