The escape sees some changes, thanks to the new Test Mode for the game. Blizzard is famous for this variant of the new Arcade with the aim of putting the remaining simulation and design changes to test. There are no possible test results, and game director Jeff Kaplan wants to convince everyone of this phrase: "Don't panic."
That being said, I sweat by looking at these input notes. The new metagame test allows for three heroes of damage, two supports, and one tank. Blizzard increases the power and power of the "off-tank" of the game, and the results are shocking and surprising. Off-tanks heroes play the second role of tanks. They have the tools to protect Orisa or Reinhardt, but they can recover more damage and survive when squishy snow damage.
Here are some of the biggest talent changes inside The escape:
Roadhog
Take Breather
It now leaves the cloud when in use. This cloud cures all of its partners for 25 lives per second and offers a 25% reduction in damage
Chain Hook
Cooldown reduced from 8 seconds to 6 seconds
Scrap Gun (Main Fire)
Damage per pellet reduced from 6 to 5 (150 damage shot down to 125 damage)
The Complete Hog
Expenses increased 15%
Roadhog has always been a great tank with a limited number of tools to help his co-workers. His rope boat pulls people closer to get rid of it, but otherwise, he's a lone wolf. Not anymore! Trial Mode allows him to lock more, but also heal his friends. When Roadhog takes his healing juice, partners will want to gather to heal and reduce injuries.
Zarya
Normal
Shields health pools have increased from 200 to 300. (Total health is now 500)
The maximum capacity of each barrier has decreased from 40 to 30
Particle Cannon (Primary Fire)
The maximum primary fire damage per second is reduced from 170 to 140
Particle Cannon (Second Fire)
The maximum damage of the second fire was reduced from 95 to 80
Particle Barriers (Personalization)
Cooldown dropped from 10 seconds to 8 seconds
Particle Barriers (Ally)
Now creates obstacles for every 8-meter alliance of your target
The time increased from 2 seconds to 3 seconds
Zarya's mechanical mechanic has been relying on his strength in shields. Those shields have great potential in Test Mode. When Zarya finds herself alone, she enjoys a low cold. When a friend barks at a friend, everyone around him gets a shield. It is a very powerful food that creates nerve damage.
D.Va
Weapons transformed into a health measure (Total Health is still 600)
Armor health pools have increased from 200 to 400
Base health dropped from 400 to 200
Security Matrix
Time increased from 2 seconds to 4 seconds
Fusion Cannons (Primary Fire)
Travel fines have been reduced from 50% to 30%
This version of D.Va hasn't changed much; he has more weapons and more barking. His Defense Matrix has a wide range of possibilities, allowing him to outrun his other enemies. D.Va & # 39; s Defense Matrix has been a difficult skill for Blizzard to measure, and has seen some senses in the past. Repeating its past will be a fun experiment.
There are other tank modifications that include greater defensive capabilities at the other end of the tank, as well as the challenge of Mardi Gras with the unlockable Ashe skin. The full notes can be found on Blizzard's site.