First to take it all the way back in 1977, Cosmic encounter that's what you get when you combine poker with a sci-fi B-movie, and use that slurry to play Calvinball. There are a lot of mechanics to learn, but as in most games we play More (Polgon's board game and board game), it's a great social game where the best skill you can have is to convince people that you're not a threat. We had a blast playing inside Tabletop Simulator even though it left us more than a little confused.
Victory Cosmic encounter it's straightforward: establish "outer colonies" by placing your atmosphere on at least five opposing planets. To accomplish this by meeting them. In one of these encounters you are given an opponent to attack you. You can ask the help of other players (similar to the attacking player) before preparing for the tournament.
Both of you and your opponent are putting “meeting cards” face-to-face, hoping you have a big number on your card. This is where the game feels like poker because you often have to block your way to success. Convince the other players that you have a powerful encounter card and you may not need to worry about them versus your opponent.
Once you present your encounter cards, determining the winner is easy: Enter the card number on the number of ships you and your allies provided to attack and the maximum number of wins. You can talk again, but that's a trick but that is misleading because both players need to produce interview cards. Playing a debit card against an attack card leads to an automatic loss, so you can trust that your opponent is telling the truth.
That is a simple explanation of the rules of the game, but it is not what makes it special. Real fun in Cosmic encounter every way you get to it separate those rules.
First, each player in this game is a different race. And each alien race has a power that allows them to break the rules in some way. Some of this power is simple, such as being able to steal cards from their opponents' hands or having more powerful ships. But some of this power as aliens changes the way the game is played. For example, Storage
Few foreign directives give players an alternative way to win the game.
These unknown powers are unmatched because the game expects players to keep the winning character in check. Many players can win a game of Cosmic encounter collectively, that's why convincing everyone who isn't a threat is such an important part of playing the game. If you look like you're going to fight for victory, everybody can
Players have a hand of cards that lets you do all kinds of things. Strength cards can add a few points to your battlefield after the encounter cards are revealed. Artifact cards can interfere with strategically placed strategies by temporarily activating external forces or by stopping negotiations in their tracks. But the cards are useful (and confusing) Flare cards.
Each sound card is based on one of the 50 game aliens and serves as a food version of the alien's power. Recovering a crippled ship, snatching an opponent's card, or altering the stats altogether in a merger is all possible with the right explosion card.
Combine all this power with the external cards and the general rules of the game dissolve quickly. It makes every game a popular, unexpected series of clashes and bizarre returns that sound less like a poker game and more like an episode Yu-Gi-Oh.
You can watch this nice confusion of game chaos in the Overboard episode above. If you enjoy it, be sure to catch it all past episodes of Overboard and all other compelling video content of ours YouTube channel.