One of the directors of the Diablo franchise, Rod Fergusson, gave an interview to Geoff Keighley in which he talked about the development of Diablo II: Resurrected and how they decided to revive a classic title in the series before launching Diablo IV. In addition, he revealed that they met with a non-profit organization, Typography
Also, it seems that there has been nothing wrong as Steven Spohn, COO of AbleGamers, revealed that he taught a course to the Diablo II developers that gave them new ideas to make the game more accessible to everyone.
Accessible to all
We will have to wait to find out what changes for the better came to DIablo II thanks to AbleGamers, but he himself stated the following:
“Every month we train more accessible gamer experience practitioners who advance and make these games as accessible as possible without compromising the vision that the developers have for the game. We need to make sure that people in the disability community can enjoy games like [Diablo 2: Resurrected] the day of its launch ”.
For AbleGamers it is important that the title does not lose its essence and that the vision of the developer remains firm throughout the process of adaptability to disabled players. Therefore, making a game accessible is not something negative nor does it take away content from the player’s experience that does not have motor limitations, it simply opens possibilities to the rest.
Fergusson revealed to Keighley that, following Spohn’s words, they felt confident to release the title this year without delay. That’s why the game is coming to PS4, Xbox One, and PC on September 23. You can see the course Spohn taught Blizzard at Accesible.Games website.