Cyberpunk first-person killer Ghostrunner is coming to PS5 and Xbox Series X on September 28.
Publisher 505 Games revealed the enhanced version of the game today, following news that Ghostrunner 2 is already in the works for PC and next-gen consoles. The PS5 and Xbox Series X versions of Ghostrunner will be available as free updates to players who already own the game on PS4 and Xbox One, with both physical and digital editions available. Newcomers can get the upgraded version for $ 29.99 / £ 24.99.
On PS5 and Xbox Series X, Ghostrunner supports 4K output, 120 red-hot FPS, as well as “instant upload, post-processing HDR, ray tracing, 3D audio” and a mix of other features including haptic feedback for the PS5 controller’s DualSense. . The next-gen versions will also come with all the new modes added since the game’s launch, such as time attack Kill Run mode, photo mode, and hardmore mode. The more accessible support mode scheduled for this summer will also be available on PS5 and Xbox Series X.
Speaking of physical editions: After launching digitally on Nintendo Switch in December 2020, Ghostrunner will receive a physical edition of the Switch this month on June 25 in the UK and June 29 in the US. Nintendo Switch Pro ever materialize, maybe we’ll see Ghostrunner get an improved Switch re-release as well.
Ghostrunner is an insanely fast first person parkour action game about cutting robots to pieces with a katana. You move fast, you kill fast, and you die just as fast when you’re wrong, and you will do a lot. That’s the beauty of the game – refining your focus a bit more after each kill until you finally clear a level in one go as some kind of android Uma Thurman.
“It is something much more fascinating – and punishing – than its high concept might suggest,” said our own Ben Tyrer last year. “At its core, this is Super Meat Boy and Mirror’s Edge, a first-person runner where you can die in one hit. That last part is key to everything the game does right and wrong in its early stages, as you learn to navigate around obstacles and enemies when a single misstep could make the difference between progression or death. “