In the upcoming PS4 Brawler Man-Punch Man games: A Hero Nobody Knows, players will gain the skills of Saitama, tit-One-Punch Man, and get the story with their custom Hero.
Ahead of Hero Nobody Knows was launched on February 28, we discovered the creator of Anime Chinatsu Matsui, and the game's producer Yhata Yasuhiro to find out more about what makes One-Punch Man so special.
About Anime
Why did you decide to make One-Punch Man anime? What is the strength of this series?
Chinatsu Matsui: The idea of the most powerful man in the world attracts the universe, and I thought people would attract and associate Saitama because he is just an ordinary person. Besides, I really wanted to see some of Josuke Murata's amazing cartoons – especially action scenes – in motion, so I decided to produce anime. Despite the structure and structure that are easy to understand, the subject also deals with complex issues such as how to define justice, and then enters its characters and backgrounds. One of the great things about it is how easy it is to get into it, while at the same time deep and thought-provoking.
What features make One-Punch Man so effective?
CM: As I have said before, part of Saitama's broader application lies in him being a super-hero and extremely ordinary; you don't see that in today's superheroes. Also of great impact is the LAST unique sense of humor, which comes even in the darkest times.
How do you see the emergence of One-Punch Man for the Future?
CM: As long as the manga continues, I love continuing the anime. It's already popular all over the world, but I will put all my efforts into reaching more people and reaching their hearts.
About Anime and game
For someone unfamiliar with the universe, what are the things that make One-Punch Man: Hero Nobody Knows accessible to everyone?
CM: I have no idea what it feels like to be in control of Saitama, the most powerful man in the world, so I think that would be a great draw. That and players can explore the world of One-Punch Man as a real hero.
What was expected of you when the decision was made to launch a One-Punch Man fighting game?
CM: From the very beginning, we received a proposal suggesting that Saitama release the enemies with a single piano; I was looking forward to hearing how good it should be to do that.
What message can you give to the One-Punch Man community regarding the next game?
CM: The game will make you feel like you have entered the world of One-Punch Man, so I encourage you to give it a try.
About Game
What attracted you to One-Punch Man World to turn it into a video game?
Yahata Yasuhiro: I loved the idea of taking the world of One-Punch Man, with all its cool characters and new jokes on fire, and making it a game; the staff and I enjoyed the highlight.
How did you affect the Saitama game? Was measuring the game a challenge?
YY: We have worked hard to find a way to transfer Saitama's greatest strength, the most powerful warrior in the world. After a lot of trial and error, we were able to take his power from the very beginning of the story, while leveling things up to a very high PVP level – not the usual way of measuring a fighting game!
We also have a mode where players battle alongside Saitama at full power.
Do you think letting players create their own character in the One-Punch Man universe was a must?
YY: How could we? When the development began, we considered making Saitama the protagonist. However, he can defeat anyone with one punch, so instead we have been looking for a character who can do what the player uses to enter the world of One-Punch Man.
Was it difficult to turn One-Punch Man into a fighting game?
YY: Since the anime has many high-quality combat features, we've tried to steer that level of quality. We also worked hard to come up with some great ways to put Saitama, the strongest hero, in the fight.
Was One-Punch Man a real challenge to evolve into a game involving characters like King?
YY: King is a Glass S Hero who is widely admired by other heroes, even though he has no real fighting ability – something he and Saitama only know. That has only made him challenging to include Saitama.
After much thought, we were able to find him successfully by deeming him as the most effective of everyone except Saitama.
What makes you particularly proud of this game?
YY: I take pride in the quality of these types of actors. Josuke Murata, who was in charge of converting the characters from manga to anime, was in charge of the process. That's why the game models are getting closer to the anime quality level.
Do you have any anecdotes or fun facts about game production?
YY: The Hero Arrival program, in which the characters are played late, pops up in an attempt to figure out how to make a fighting game where using Saitama will ensure victory. From the beginning, we have also planned to introduce some kind of cost system in character selection.
What is your favorite character?
YY: I'm a fan of Mumen Rider. It's good how he knows about his own weaknesses but is still scared of climbing into an enemy he can beat.
How close is the game's status in terms of anime development?
YY: We started the project with the intention of adapting the first season of the anime, so we weren't concerned about the continuity of the story and were more concerned with finding ways to make the story more appealing to its fans.
Because the character of the character fights monsters before Saitama defeats himself, I think the experience is different from watching anime.
One Man-Punch: Hero Nobody Knows will be released on PS4 this Friday, February 28th.