Hi, PS Blog. My name is Ben Fiquet and I'm the CEO of Lizardcube and Artistic Director at Rage channels 4. It's been a long journey but we're finally here: Rage 4 officials are out a week! Everyone at Lizardcube, Dotemu and Guard Crush Games can't wait to play it and try out the different game modes and content we created for the update of this series.
For today I would like to share some details about the renaming of Blaze and Adam, two consecutive characters.
Rage 4 Trails has 17 characters to choose from: 12 retro characters in all their pixel glory, and five hand-drawn HD heroes. Blaze Fielding has appeared in every game since the beginning of the series, but in a very different style from game to game. It was clear to us that he would be in Street Rage 4, but our challenge was how to give him players by 2020?
I decided to start from what the fans remember most, which is the original seedlings. One of his “calling cards” is the color scheme: red, designed by his muscles and beyond. It was important to maintain these qualities, as they express not only the character but also the fond memories of many players around the world.
So, I tried various things in my attempt to find the “character. My reality is that you are a strong, independent woman – a policeman and a professional dancer who is not afraid to clean the streets with a tight skirt.
I liked his jacket in the first episode, which made him look more urban, so I wanted to keep it – but in a modern way.
In the end, what kept me on the right track was the return to his useless pose, which would get him into action and help provide some rhythm to unity and diversity.
The sixth above is cool, but very aggressive. Of all the references I have collected, there is always something on his face. Also, all of t he information I entered was very complex in how it could work, which is important in terms of productivity.
On a side note, as an animator I tend to design knowing that the elements will look better when photographed. For example: His elaborate belt will make for a pleasant movement when he moves.
Which brings us to the animation, which is very important to me and also one of Lizardcube's strengths.
Due to the technical limitation of time, the original games did not have many images. To bring the game forward this time, I wanted as much impact and impact as possible. This has been a huge blow to the deal, since each of the Rage 4 playlists a character has an array of thousands. And win between 300/400 frames each. And everything is hand painted in a frame in Photoshop.
For special measures, I added some visual effects to increase the impact. This emphasizes that special act and feels rewarding to do. And it's a continuation of the character – Blaze's style is very fluid, and using his FX natural blue in a certain color and type of mandala gives him a nod to their taste.
I followed the same thing when I created Adam. However, because he appeared in the first episode, there was little way to interact with it. I tried to keep his aprons on the shoulder, but in vain – they felt so stuck in the 80s. So I looked for some clues… The glasses make him look weird, and it reminds me of the look of an old nail, where his eyes are invisible.
Finally, after various attempts to show her wearing a PI-like dress or a detective, here she is. Same, yet not the same.
Adam from the original Rage Lines didn't have much, so we had to reduce what we thought would work well for him. One of his hallmarks was his dancing ability, and the green color with his visual effects was a good choice that made him stand out. I tried to get her to stretch herself vigorously, and since Axel had a dragon in her defense, I thought the wolf was in a dream.
Finally, with Adam's Ultra move we want the wave to move forward. I thought getting the swords out of the ground looked like something new, but it would also show him & # 39; s a sword of justice. & # 39;
Thanks for reading! I hope you liked the game, and that longtime fans will enjoy seeing our new take on old favorites. Don't forget that you can choose to play their new forms or go retro, like back in the day.