Hi everyone, my name is Seth Sivak and I'm the CEO of Proletariat, the company that develops Spellbreak. In my previous post, I gave you an overview of what Spellbreak is and how we want to bring the most powerful magic fight to PlayStation. As we release the beta tomorrow on PS4, I wanted to give you a closer look at the six levels you will be able to play like Spellbreak.
At the beginning of every game, you can choose your class. Each section in Spellbreak has a unique playstyle and skill set that can be learned as you level up on a given game. All the skill offers you great improvements in the playstyle and works to differentiate the classes as the game progresses. While starting each game as a powerful spell, it will eventually become a destructive force.
The Pyromancer is special for fire magic, allowing them to make large swaths of damage on the battlefield. They specialize in fighting their Fireball range, which can leave burning firewood on the ground, or use Flamewall to create a fire wall to damage their opponents or defense or the area. Plus, you can see Pyromancer using Firefly's ability to literally take a plane by entering Flamewall, allowing them to quickly cross gaps and distances or loot faster. Make a barrel roll!
A Stoneshaper is an unstable earthworm that invades the globe to fly in or close its long-range missiles by hurling large stones around the horizon. Their main prophecy is the Shockwave, which drains the soil and sends it closer to its opponent. With each throw, they receive a portion of the world's power to defend themselves. You can see them tossing the lower Boulderfall gif above to rain the destruction away.
If you prefer a particular refusal playstyle, which focuses on explosive cracks, maybe a A drug expert it will stop your thirst. Using their goo-poisonous lives, they can throw Toxic Spray to cover the field with sticky poles. Get close to someone for serious damage. They can also summon huge gas clouds to cover a land that can be destroyed by fire or electricity, but most importantly, by installing one, they can use the Manishing Mists to establish themselves and be invisible. While invisible, their injuries increase so your opponents will stay on their toes.
How are your thoughts? A Moral can throw Lightning Bolts, summon storms, and scare other players. If a player is frightened, he or she will not be able to attack back, so your turn spell, disable, and flash! In addition to their basic capabilities, Conduit also manages runic magic and mana control, allowing them to use more often both compared to other classes.
Spellbreak's top flyer, Tornado it takes the sky above the wings of the winds to stop the destruction from above. Their Wind Shear allows them to push themselves to the ground and into the walls to maintain the highest advantage of their opponents or they can use their Tornadoes to fly high in the air or pull their enemies (or both!). When the sky is born, the tests provide their own powerful air attacks to deal more damage than they did during the repairs.
Finally, the simplest of lessons: Frostborn. A quick warmer that is able to create snow paths to quickly pass through the world and their team. Their Ice Lance spell is very hurtful, but requires a lot of care in testing. If they find themselves trapped, they can use their Flash Freeze to block their attackers and run away.
In addition to choosing a class, you can customize your build with different spells, witches, teams, talents and more that will ensure that each game has a different flavor where you can adapt to your surroundings and opponents, but that's another matter for another day!
Spellbreak Closed Beta will be available on PS4, starting tomorrow. Join now closed betaand unlock special items at full launch. Check with the latest news and updates. Thanks for reading and we'll see you in the game!