Ratchet & Clank: Rift Apart is putting PS5 to work with exaggerated new weapons, including new ways to make each weapon feel unique with detailed haptic feedback.
We spoke to Insomniac Games about their upcoming PS5 exclusive series for our latest Big in 2021 spotlight, and you can’t talk about Ratchet & Clank without talking about their assortment of cartoonish firearms. Game Director Mike Daly told us how DualSense gives the team “powerful new tools to take the unique personality of each weapon even further.”
“Adaptive triggers not only give us another channel for weapons to feel unique, in some cases they allow for additional functionality,” Daly explained. “Partially pulling the trigger or firing gives us a way to add nuance to the gun’s functions that just weren’t possible before the trigger couldn’t give feedback. Our Burst pistol, for example, can be fired accurately by pulling the trigger at a medium threshold or you can go ahead to do everything possible at the cost of accuracy.
“It is much more intuitive to have this secondary function directly on the trigger than to have players learn different buttons, it is much easier for you to get into the flow of combat and execute advanced strategies without having to think about the controls.”
As another example, Insomniac found that gamers still do well at tracking haptic feedback even if a lot of things happen on the screen at once (which is pretty standard for the frenzied combat of the Ratchet series), so which is perfect for indicating when there are slower weapons. they are ready to shoot again. Ratchet & Clank: Rift Apart will still be releasing sometime in the first half of this year, so keep your DualSense charged until then.